wxRegion(void);
~wxRegion(void);
- inline wxRegion( const wxRegion& r )
+ inline wxRegion( const wxRegion& r ): wxGDIObject()
{ Ref(r); }
inline wxRegion& operator = ( const wxRegion& r )
{ Ref(r); return (*this); }
+ bool operator == ( const wxRegion& region );
+ bool operator != ( const wxRegion& region );
+
void Clear(void);
bool Union( long x, long y, long width, long height );