// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALIDATEH__
#define _WX_VALIDATEH__
#ifdef __GNUG__
-#pragma interface "validate.h"
+ #pragma interface "validate.h"
#endif
#include "wx/event.h"
+#if defined(wxUSE_VALIDATORS) && !wxUSE_VALIDATORS
+ // wxWindows is compiled without support for wxValidator
+ class WXDLLEXPORT wxValidator;
+ #define wxDefaultValidator (*((wxValidator *)NULL))
+#else // wxUSE_VALIDATORS
+
class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxWindowBase;
/*
A validator has up to three purposes:
to intercept e.g. OnChar.
Note that wxValidator and derived classes use reference counting.
- */
+*/
-class WXDLLEXPORT wxValidator: public wxEvtHandler
+class WXDLLEXPORT wxValidator : public wxEvtHandler
{
-DECLARE_DYNAMIC_CLASS(wxValidator)
public:
- wxValidator(void);
- ~wxValidator();
+ wxValidator();
+ virtual ~wxValidator();
+
+ // Make a clone of this validator (or return NULL) - currently necessary
+ // if you're passing a reference to a validator.
+ // Another possibility is to always pass a pointer to a new validator
+ // (so the calling code can use a copy constructor of the relevant class).
+ virtual wxObject *Clone() const
+ { return (wxValidator *)NULL; }
+ bool Copy(const wxValidator& val)
+ { m_validatorWindow = val.m_validatorWindow; return TRUE; }
- // Make a clone of this validator (or return NULL) - currently necessary
- // if you're passing a reference to a validator.
- // Another possibility is to always pass a pointer to a new validator
- // (so the calling code can use a copy constructor of the relevant class).
- virtual wxValidator *Clone(void) const { return NULL; }
- inline bool Copy(const wxValidator& val) { m_validatorWindow = val.m_validatorWindow; return TRUE; }
+ // Called when the value in the window must be validated.
+ // This function can pop up an error message.
+ virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
- // Called when the value in the window must be validated.
- // This function can pop up an error message.
- virtual bool Validate(wxWindow *WXUNUSED(parent)) { return FALSE; };
+ // Called to transfer data to the window
+ virtual bool TransferToWindow() { return FALSE; }
- // Called to transfer data to the window
- virtual bool TransferToWindow(void) { return FALSE; }
+ // Called to transfer data from the window
+ virtual bool TransferFromWindow() { return FALSE; };
- // Called to transfer data from the window
- virtual bool TransferFromWindow(void) { return FALSE; };
+ // accessors
+ wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
+ void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
- // ACCESSORS
- inline wxWindow *GetWindow(void) const { return m_validatorWindow; }
- inline void SetWindow(wxWindow *win) { m_validatorWindow = win; }
+ // validators beep by default if invalid key is pressed, these functions
+ // allow to change it
+ static bool IsSilent() { return ms_isSilent; }
+ static void SetBellOnError(bool doIt = TRUE) { ms_isSilent = doIt; }
protected:
- wxWindow *m_validatorWindow;
+ wxWindowBase *m_validatorWindow;
+
+private:
+ static bool ms_isSilent;
+
+ DECLARE_DYNAMIC_CLASS(wxValidator)
};
WXDLLEXPORT_DATA(extern const wxValidator) wxDefaultValidator;
+#endif // wxUSE_VALIDATORS
+
#endif
// _WX_VALIDATEH__