+ m_dependencies.Add(dep);
+ }
+
+ // same as the version above except it will look up wxClassInfo by name on
+ // its own
+ void AddDependency(const char *className)
+ {
+ m_namedDependencies.Add(className);
+ }
+
+
+private:
+ // initialize module and Append it to initializedModules list recursively
+ // calling itself to satisfy module dependencies if needed
+ static bool
+ DoInitializeModule(wxModule *module, wxModuleList &initializedModules);
+
+ // cleanup the modules in the specified list (which may not contain all
+ // modules if we're called during initialization because not all modules
+ // could be initialized) and also empty m_modules itself
+ static void DoCleanUpModules(const wxModuleList& modules);
+
+ // resolve all named dependencies and add them to the normal m_dependencies
+ bool ResolveNamedDependencies();
+
+
+ // module dependencies: contains wxClassInfo pointers for all modules which
+ // must be initialized before this one
+ wxArrayClassInfo m_dependencies;
+
+ // and the named dependencies: those will be resolved during run-time and
+ // added to m_dependencies
+ wxArrayString m_namedDependencies;
+
+ // used internally while initializing/cleaning up modules
+ enum
+ {
+ State_Registered, // module registered but not initialized yet
+ State_Initializing, // we're initializing this module but not done yet
+ State_Initialized // module initialized successfully
+ } m_state;
+
+
+ DECLARE_CLASS(wxModule)
+};