+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "choicebase.h"
+#endif
+
+#if wxUSE_CHOICE
+
+#include "wx/ctrlsub.h" // the base class
+
+// ----------------------------------------------------------------------------
+// global data
+// ----------------------------------------------------------------------------
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
+
+// ----------------------------------------------------------------------------
+// wxChoice allows to select one of a non-modifiable list of strings
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
+{
+public:
+ wxChoiceBase() { }
+ virtual ~wxChoiceBase();
+
+ // all generic methods are in wxControlWithItems
+
+ // single selection logic
+ virtual void SetSelection(int n) = 0;
+ virtual bool SetStringSelection(const wxString& s);
+
+ // don't override this
+ virtual void Select(int n) { SetSelection(n); }
+
+ // set/get the number of columns in the control (as they're not supported on
+ // most platforms, they do nothing by default)
+ virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
+ virtual int GetColumns() const { return 1 ; }
+
+ // emulate selecting the item event.GetInt()
+ void Command(wxCommandEvent& event);
+
+private:
+ DECLARE_NO_COPY_CLASS(wxChoiceBase)
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-dependent class definition
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/choice.h"
+#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ #include "wx/msw/wince/choicece.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/choice.h"