+/////////////////////////////////////////////////////////////////////////////
+// Name: include/wx/scrolwin.h
+// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 30.08.00
+// RCS-ID: $Id$
+// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
-#include "wx/generic/scrolwin.h"
+#include "wx/window.h"
+
+class WXDLLEXPORT wxScrollHelperEvtHandler;
+class WXDLLEXPORT wxTimer;
+
+// ----------------------------------------------------------------------------
+// wxScrollHelper: this class implements the scrolling logic which is used by
+// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it
+// to implement scrolling in your class.
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxScrollHelper
+{
+public:
+ // ctor and dtor
+ wxScrollHelper(wxWindow *winToScroll = (wxWindow *)NULL);
+ void SetWindow(wxWindow *winToScroll);
+ virtual ~wxScrollHelper();
+
+ // configure the scrolling
+ virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
+ int noUnitsX, int noUnitsY,
+ int xPos = 0, int yPos = 0,
+ bool noRefresh = FALSE );
+
+ // scroll to the given (in logical coords) position
+ virtual void Scroll(int x, int y);
+
+ // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
+ int GetScrollPageSize(int orient) const;
+ void SetScrollPageSize(int orient, int pageSize);
+
+ // get the size of one logical unit in physical ones
+ virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
+ int *pixelsPerUnitY) const;
+
+ // Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
+ // scrolls the canvas and only a bit of the canvas is invalidated; no
+ // Clear() is necessary. If FALSE, the whole canvas is invalidated and a
+ // Clear() is necessary. Disable for when the scroll increment is used to
+ // actually scroll a non-constant distance
+ virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
+
+ // Get the view start
+ virtual void GetViewStart(int *x, int *y) const;
+
+ // Actual size in pixels when scrolling is taken into account
+ virtual void GetVirtualSize(int *x, int *y) const;
+
+ // Set the scale factor, used in PrepareDC
+ void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
+ double GetScaleX() const { return m_scaleX; }
+ double GetScaleY() const { return m_scaleY; }
+
+ // translate between scrolled and unscrolled coordinates
+ virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
+ virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
+
+ // Adjust the scrollbars
+ virtual void AdjustScrollbars(void);
+
+ // Calculate scroll increment
+ virtual int CalcScrollInc(wxScrollWinEvent& event);
+
+ // Normally the wxScrolledWindow will scroll itself, but in some rare
+ // occasions you might want it to scroll [part of] another window (e.g. a
+ // child of it in order to scroll only a portion the area between the
+ // scrollbars (spreadsheet: only cell area will move).
+ virtual void SetTargetWindow(wxWindow *target);
+ virtual wxWindow *GetTargetWindow() const;
+
+ void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
+ wxRect GetTargetRect() const { return m_rectToScroll; }
+
+ // Override this function to draw the graphic (or just process EVT_PAINT)
+ virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
+
+ // change the DC origin according to the scroll position.
+ virtual void DoPrepareDC(wxDC& dc);
+
+ // are we generating the autoscroll events?
+ bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
+
+ // stop generating the scroll events when mouse is held outside the window
+ void StopAutoScrolling();
+
+ // this method can be overridden in a derived class to forbid sending the
+ // auto scroll events - note that unlike StopAutoScrolling() it doesn't
+ // stop the timer, so it will be called repeatedly and will typically
+ // return different values depending on the current mouse position
+ //
+ // the base class version just returns TRUE
+ virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
+
+ // the methods to be called from the window event handlers
+ void HandleOnScroll(wxScrollWinEvent& event);
+ void HandleOnSize(wxSizeEvent& event);
+ void HandleOnPaint(wxPaintEvent& event);
+ void HandleOnChar(wxKeyEvent& event);
+ void HandleOnMouseEnter(wxMouseEvent& event);
+ void HandleOnMouseLeave(wxMouseEvent& event);
+#if wxUSE_MOUSEWHEEL
+ void HandleOnMouseWheel(wxMouseEvent& event);
+#endif // wxUSE_MOUSEWHEEL
+
+protected:
+ // get pointer to our scroll rect if we use it or NULL
+ const wxRect *GetRect() const
+ {
+ return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
+ }
+
+ // get the size of the target window
+ wxSize GetTargetSize() const
+ {
+ return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
+ : m_targetWindow->GetClientSize();
+ }
+
+ void GetTargetSize(int *w, int *h)
+ {
+ wxSize size = GetTargetSize();
+ if ( w )
+ *w = size.x;
+ if ( h )
+ *h = size.y;
+ }
+
+ // change just the target window (unlike SetWindow which changes m_win as
+ // well)
+ void DoSetTargetWindow(wxWindow *target);
+
+ // delete the event handler we installed
+ void DeleteEvtHandler();
+
+ wxWindow *m_win,
+ *m_targetWindow;
+
+ wxRect m_rectToScroll;
+
+ wxTimer *m_timerAutoScroll;
+
+ int m_xScrollPixelsPerLine;
+ int m_yScrollPixelsPerLine;
+ int m_xScrollPosition;
+ int m_yScrollPosition;
+ int m_xScrollLines;
+ int m_yScrollLines;
+ int m_xScrollLinesPerPage;
+ int m_yScrollLinesPerPage;
+
+ bool m_xScrollingEnabled;
+ bool m_yScrollingEnabled;
+
+ double m_scaleX;
+ double m_scaleY;
+
+#if wxUSE_MOUSEWHEEL
+ int m_wheelRotation;
+#endif // wxUSE_MOUSEWHEEL
+
+ wxScrollHelperEvtHandler *m_handler;
+};
+
+// ----------------------------------------------------------------------------
+// wxScrolledWindow: a wxWindow which knows how to scroll
+// ----------------------------------------------------------------------------
+
+#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+ #include "wx/gtk/scrolwin.h"
+#else // !wxGTK
+ #include "wx/generic/scrolwin.h"
+
+ class WXDLLEXPORT wxScrolledWindow : public wxGenericScrolledWindow
+ {
+ public:
+ wxScrolledWindow() { }
+ wxScrolledWindow(wxWindow *parent,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxScrolledWindowStyle,
+ const wxString& name = wxPanelNameStr)
+ : wxGenericScrolledWindow(parent, id, pos, size, style, name)
+ {
+ }
+
+ private:
+ DECLARE_CLASS(wxScrolledWindow)
+ };
+
+ #define wxSCROLLED_WINDOW_IS_GENERIC 1
+#endif
#endif
// _WX_SCROLWIN_H_BASE_