wxHashTable(int the_key_type = wxKEY_INTEGER, int size = 1000);
~wxHashTable(void);
+
+ void Destroy(void); // Robert Roebling
bool Create(int the_key_type = wxKEY_INTEGER, int size = 1000);
// key and value are NOT necessarily the same
void Put(long key, long value, wxObject *object);
- void Put(long key, const char *value, wxObject *object);
+ void Put(long key, const wxChar *value, wxObject *object);
// key and value are the same
void Put(long value, wxObject *object);
- void Put(const char *value, wxObject *object);
+ void Put(const wxChar *value, wxObject *object);
// key and value not the same
wxObject *Get(long key, long value) const;
- wxObject *Get(long key, const char *value) const;
+ wxObject *Get(long key, const wxChar *value) const;
// key and value are the same
wxObject *Get(long value) const;
- wxObject *Get(const char *value) const;
+ wxObject *Get(const wxChar *value) const;
// Deletes entry and returns data if found
wxObject *Delete(long key);
- wxObject *Delete(const char *key);
+ wxObject *Delete(const wxChar *key);
wxObject *Delete(long key, int value);
- wxObject *Delete(long key, const char *value);
+ wxObject *Delete(long key, const wxChar *value);
// Construct your own integer key from a string, e.g. in case
// you need to combine it with something
- long MakeKey(const char *string) const;
+ long MakeKey(const wxChar *string) const;
// Way of iterating through whole hash table (e.g. to delete everything)
// Not necessary, of course, if you're only storing pointers to