/////////////////////////////////////////////////////////////////////////////
-// Name: dcclient.h
-// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
+// Name: wx/motif/dcclient.h
+// Purpose: wxClientDCImpl, wxPaintDCImpl and wxWindowDCImpl classes
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "dcclient.h"
-#endif
+#include "wx/motif/dc.h"
-#include "wx/dc.h"
-
-// -----------------------------------------------------------------------------
-// fwd declarations
-// -----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxWindowDC;
-class WXDLLEXPORT wxWindow;
-
-// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented
-// differently. On many platforms, however, they will be the same.
+class WXDLLIMPEXP_FWD_CORE wxWindow;
//-----------------------------------------------------------------------------
-// wxWindowDC
+// wxWindowDCImpl
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowDC : public wxDC
+class WXDLLIMPEXP_CORE wxWindowDCImpl : public wxMotifDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxWindowDC)
-
public:
- wxWindowDC();
- wxWindowDC( wxWindow *win );
-
- ~wxWindowDC();
-
+ wxWindowDCImpl(wxDC *owner);
+ wxWindowDCImpl(wxDC *owner, wxWindow *win);
+
+ virtual ~wxWindowDCImpl();
+
// TODO this function is Motif-only for now - should it go into base class?
void Clear(const wxRect& rect);
-
+
// implement base class pure virtuals
// ----------------------------------
-
+
virtual void Clear();
-
+
virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackgroundMode(int mode);
virtual void SetPalette(const wxPalette& palette);
virtual void SetLogicalFunction( int function );
-
+
virtual void SetTextForeground(const wxColour& colour);
virtual void SetTextBackground(const wxColour& colour);
-
+
virtual wxCoord GetCharHeight() const;
virtual wxCoord GetCharWidth() const;
virtual void DoGetTextExtent(const wxString& string,
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
-
+ const wxFont *theFont = NULL) const;
+
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
-
+
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
-
+
virtual void DestroyClippingRegion();
-
+
// Helper function for setting clipping
- void SetDCClipping();
-
+ void SetDCClipping(WXRegion region);
+
// implementation from now on
// --------------------------
-
+
WXGC GetGC() const { return m_gc; }
WXGC GetBackingGC() const { return m_gcBacking; }
WXDisplay* GetDisplay() const { return m_display; }
- bool GetAutoSetting() const { return m_autoSetting; }
+ bool GetAutoSetting() const { return (m_autoSetting != 0); } // See comment in dcclient.cpp
void SetAutoSetting(bool flag) { m_autoSetting = flag; }
-
+
protected:
// note that this function will call colour.SetPixel,
// and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK
// roundToWhite has an effect for monochrome display only
- // if roundToWhite == TRUE then the colour will be set to white unless
- // it is RGB 0x000000;if roundToWhite == FALSE the colour wull be set to
+ // if roundToWhite == true then the colour will be set to white unless
+ // it is RGB 0x000000;if roundToWhite == true the colour wull be set to
// black unless it id RGB 0xffffff
- int CalculatePixel(wxColour& colour, wxColour& curCol,
- bool roundToWhite) const;
+ WXPixel CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const;
// sets the foreground pixel taking into account the
// currently selected logical operation
- void SetForegroundPixelWithLogicalFunction(int pixel);
+ void SetForegroundPixelWithLogicalFunction(WXPixel pixel);
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
-
+
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
-
+
virtual void DoDrawPoint(wxCoord x, wxCoord y);
virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
-
+
virtual void DoDrawArc(wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
wxCoord xc, wxCoord yc);
virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
double sa, double ea);
-
+
virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
wxCoord width, wxCoord height,
double radius);
virtual void DoDrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
-
+
virtual void DoCrossHair(wxCoord x, wxCoord y);
-
+
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
virtual void DoDrawRotatedText(const wxString &text, wxCoord x, wxCoord y, double angle);
-
+
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
-
- virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
+ int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
-
+ virtual void DoSetDeviceClippingRegion(const wxRegion& region);
+
virtual void DoDrawLines(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE);
-
+
+ void DoGetSize( int *width, int *height ) const;
+
+ // common part of constructors
+ void Init();
+
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
wxWindow* m_window;
- WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
- WXRegion m_userRegion; // User-defined clipping region
- WXPixmap m_pixmap; // Pixmap for drawing on
-
+ // Pixmap for drawing on
+ WXPixmap m_pixmap;
+ // Last clipping region set on th GC, this is the combination
+ // of paint clipping region and all user-defined clipping regions
+ WXRegion m_clipRegion;
+
// Not sure if we'll need all of these
- int m_backgroundPixel;
+ WXPixel m_backgroundPixel;
wxColour m_currentColour;
- // int m_currentBkMode;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentPenCap ;
int m_currentStyle ;
int m_currentFill ;
int m_autoSetting ; // See comment in dcclient.cpp
- WXFont m_oldFont;
+
+ DECLARE_DYNAMIC_CLASS(wxWindowDCImpl)
};
-class WXDLLEXPORT wxPaintDC: public wxWindowDC
+class WXDLLIMPEXP_CORE wxPaintDCImpl: public wxWindowDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxPaintDC)
-
public:
- wxPaintDC() { }
- wxPaintDC(wxWindow* win);
-
- ~wxPaintDC();
+ wxPaintDCImpl(wxDC *owner) : wxWindowDCImpl(owner) { }
+ wxPaintDCImpl(wxDC *owner, wxWindow* win);
+
+ virtual ~wxPaintDCImpl();
+
+ DECLARE_DYNAMIC_CLASS(wxPaintDCImpl)
};
-class WXDLLEXPORT wxClientDC: public wxWindowDC
+class WXDLLIMPEXP_CORE wxClientDCImpl: public wxWindowDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxClientDC)
-
public:
- wxClientDC() { }
- wxClientDC(wxWindow* win) : wxWindowDC(win) { }
+ wxClientDCImpl(wxDC *owner) : wxWindowDCImpl(owner) { }
+ wxClientDCImpl(wxDC *owner, wxWindow* win)
+ : wxWindowDCImpl(owner, win) { }
+
+ DECLARE_DYNAMIC_CLASS(wxClientDCImpl)
};
-#endif
-// _WX_DCCLIENT_H_
+#endif // _WX_DCCLIENT_H_