/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.h
+// Name: wx/motif/dcscreen.h
// Purpose: wxScreenDC class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "dcscreen.h"
-#endif
-
#include "wx/dcclient.h"
class WXDLLEXPORT wxScreenDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxScreenDC)
-
+
public:
// Create a DC representing the whole screen
wxScreenDC();
- ~wxScreenDC();
-
+ virtual ~wxScreenDC();
+
// Compatibility with X's requirements for
// drawing on top of all windows
static bool StartDrawingOnTop(wxWindow* window);
static bool StartDrawingOnTop(wxRect* rect = NULL);
static bool EndDrawingOnTop();
-
+
private:
static WXWindow sm_overlayWindow;
-
+
// If we have started transparent drawing at a non-(0,0) point
// then we will have to adjust the device origin in the
// constructor.
#endif
// _WX_DCSCREEN_H_
-