find colour borders if the pixels do not match the colour
exactly. However the function will still return true.", "");
bool FloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE);
- %name(FloodFillPoint) bool FloodFill(const wxPoint& pt, const wxColour& col, int style = wxFLOOD_SURFACE);
+ %Rename(FloodFillPoint, bool, FloodFill(const wxPoint& pt, const wxColour& col, int style = wxFLOOD_SURFACE));
DocStr(
the line and is not drawn by this function (this is consistent with
the behaviour of many other toolkits).", "");
void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
- %name(DrawLinePoint) void DrawLine(const wxPoint& pt1, const wxPoint& pt2);
+ %Rename(DrawLinePoint, void, DrawLine(const wxPoint& pt1, const wxPoint& pt2));
DocStr(
horizontal line the height and width of the window, centred on the
given point.", "");
void CrossHair(wxCoord x, wxCoord y);
- %name(CrossHairPoint) void CrossHair(const wxPoint& pt);
+ %Rename(CrossHairPoint, void, CrossHair(const wxPoint& pt));
DocStr(
The arc is drawn in an anticlockwise direction from the start point to
the end point.", "");
void DrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc);
- %name(DrawArcPoint) void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& center);
+ %Rename(DrawArcPoint, void, DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& center));
DocStr(
DrawCheckMark,
"Draws a check mark inside the given rectangle.", "");
void DrawCheckMark(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(DrawCheckMarkRect) void DrawCheckMark(const wxRect& rect);
+ %Rename(DrawCheckMarkRect, void, DrawCheckMark(const wxRect& rect));
DocStr(
DrawEllipticArc,
circle). Positive values mean counter-clockwise motion. If start is
equal to end, a complete ellipse will be drawn.", "");
void DrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double start, double end);
- %name(DrawEllipticArcPointSize) void DrawEllipticArc(const wxPoint& pt, const wxSize& sz, double start, double end);
+ %Rename(DrawEllipticArcPointSize, void, DrawEllipticArc(const wxPoint& pt, const wxSize& sz, double start, double end));
DocStr(
DrawPoint,
"Draws a point using the current pen.", "");
void DrawPoint(wxCoord x, wxCoord y);
- %name(DrawPointPoint) void DrawPoint(const wxPoint& pt);
+ %Rename(DrawPointPoint, void, DrawPoint(const wxPoint& pt));
DocStr(
size. The current pen is used for the outline and the current brush
for filling the shape.", "");
void DrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(DrawRectangleRect)void DrawRectangle(const wxRect& rect);
- %name(DrawRectanglePointSize) void DrawRectangle(const wxPoint& pt, const wxSize& sz);
+ %Rename(DrawRectangleRect,void, DrawRectangle(const wxRect& rect));
+ %Rename(DrawRectanglePointSize, void, DrawRectangle(const wxPoint& pt, const wxSize& sz));
DocStr(
the rectangle, and also avoids the strange effects X produces when the
corners are too big for the rectangle.", "");
void DrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius);
- %name(DrawRoundedRectangleRect) void DrawRoundedRectangle(const wxRect& r, double radius);
- %name(DrawRoundedRectanglePointSize) void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius);
+ %Rename(DrawRoundedRectangleRect, void, DrawRoundedRectangle(const wxRect& r, double radius));
+ %Rename(DrawRoundedRectanglePointSize, void, DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius));
DocStr(
:see: `DrawEllipse`");
void DrawCircle(wxCoord x, wxCoord y, wxCoord radius);
- %name(DrawCirclePoint) void DrawCircle(const wxPoint& pt, wxCoord radius);
+ %Rename(DrawCirclePoint, void, DrawCircle(const wxPoint& pt, wxCoord radius));
DocStr(
:see: `DrawCircle`");
void DrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(DrawEllipseRect) void DrawEllipse(const wxRect& rect);
- %name(DrawEllipsePointSize) void DrawEllipse(const wxPoint& pt, const wxSize& sz);
+ %Rename(DrawEllipseRect, void, DrawEllipse(const wxRect& rect));
+ %Rename(DrawEllipsePointSize, void, DrawEllipse(const wxPoint& pt, const wxSize& sz));
DocStr(
PostScript). This can be the simplest way of drawing bitmaps on a
window.", "");
void DrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
- %name(DrawIconPoint) void DrawIcon(const wxIcon& icon, const wxPoint& pt);
+ %Rename(DrawIconPoint, void, DrawIcon(const wxIcon& icon, const wxPoint& pt));
DocStr(
:see: `SetTextForeground`, `SetTextBackground` and `wx.MemoryDC`");
void DrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask = false);
- %name(DrawBitmapPoint) void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt, bool useMask = false);
+ %Rename(DrawBitmapPoint, void, DrawBitmap(const wxBitmap &bmp, const wxPoint& pt, bool useMask = false));
DocStr(
:see: `DrawRotatedText`");
void DrawText(const wxString& text, wxCoord x, wxCoord y);
- %name(DrawTextPoint) void DrawText(const wxString& text, const wxPoint& pt);
+ %Rename(DrawTextPoint, void, DrawText(const wxString& text, const wxPoint& pt));
DocStr(
:see: `DrawText`");
void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle);
- %name(DrawRotatedTextPoint) void DrawRotatedText(const wxString& text, const wxPoint& pt, double angle);
+ %Rename(DrawRotatedTextPoint, void, DrawRotatedText(const wxString& text, const wxPoint& pt, double angle));
DocDeclStr(
:see: `DestroyClippingRegion`, `wx.Region`");
void SetClippingRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- %name(SetClippingRegionPointSize) void SetClippingRegion(const wxPoint& pt, const wxSize& sz);
- %name(SetClippingRegionAsRegion) void SetClippingRegion(const wxRegion& region);
- %name(SetClippingRect) void SetClippingRegion(const wxRect& rect);
+ %Rename(SetClippingRegionPointSize, void, SetClippingRegion(const wxPoint& pt, const wxSize& sz));
+ %Rename(SetClippingRegionAsRegion, void, SetClippingRegion(const wxRegion& region));
+ %Rename(SetClippingRect, void, SetClippingRegion(const wxRect& rect));
public:
%pythonAppend wxBufferedDC
"self.__dc = args[0] # save a ref so the other dc will not be deleted before self";
+
%nokwargs wxBufferedDC;
DocStr(
// // TODO: Keep this one too?
// %pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area )
// "val.__dc = args[0] # save a ref so the other dc will not be deleted before self";
-// %name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area );
+// %RenameCtor(BufferedDCInternalBuffer, wxBufferedDC( wxDC *dc, const wxSize &area ));
// The buffer is blit to the real DC when the BufferedDC is destroyed.
class wxPrinterDC : public wxDC {
public:
wxPrinterDC(const wxPrintData& printData);
-// %name(PrinterDC2) wxPrinterDC(const wxString& driver,
-// const wxString& device,
-// const wxString& output,
-// bool interactive = true,
-// int orientation = wxPORTRAIT);
};
#else
wxPrinterDC(const wxPrintData&)
{ wxPyRaiseNotImplemented(); }
-// wxPrinterDC(const wxString&, const wxString&, const wxString&, bool, int)
-// { wxPyRaiseNotImplemented(); }
};
%}
class wxPrinterDC : public wxDC {
public:
wxPrinterDC(const wxPrintData& printData);
-// %name(PrinterDC2) wxPrinterDC(const wxString& driver,
-// const wxString& device,
-// const wxString& output,
-// bool interactive = true,
-// int orientation = wxPORTRAIT);
};
#endif