// Purpose: interface of wxApp
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
objects in the application (see wxAppConsole::FilterEvent)
@li implement Apple-specific event handlers (see wxAppConsole::MacXXX functions)
- You should use the macro IMPLEMENT_APP(appClass) in your application
+ You should use the macro wxIMPLEMENT_APP(appClass) in your application
implementation file to tell wxWidgets how to create an instance of your
application class.
- Use DECLARE_APP(appClass) in a header file if you want the ::wxGetApp() function
+ Use wxDECLARE_APP(appClass) in a header file if you want the ::wxGetApp() function
(which returns a reference to your application object) to be visible to other
files.
static bool IsMainLoopRunning();
- /**
- @name Mac-specific functions
- */
- //@{
-
- /**
- Called in response of an "open-application" Apple event.
- Override this to create a new document in your app.
-
- @onlyfor{wxosx}
- */
- virtual void MacNewFile();
-
- /**
- Called in response of an "open-document" Apple event.
-
- You need to override this method in order to open a document file after the
- user double clicked on it or if the document file was dropped on either the
- running application or the application icon in Finder.
-
- @onlyfor{wxosx}
- */
- virtual void MacOpenFile(const wxString& fileName);
-
- /**
- Called in response of a "get-url" Apple event.
-
- @onlyfor{wxosx}
- */
- virtual void MacOpenURL(const wxString& url);
-
- /**
- Called in response of a "print-document" Apple event.
-
- @onlyfor{wxosx}
- */
- virtual void MacPrintFile(const wxString& fileName);
-
- /**
- Called in response of a "reopen-application" Apple event.
-
- @onlyfor{wxosx}
- */
- virtual void MacReopenApp();
-
- //@}
-
-
/**
@name Callbacks for application-wide "events"
*/
/**
This function may be called if something fatal happens: an unhandled
- exception under Win32 or a a fatal signal under Unix, for example. However,
+ exception under Win32 or a fatal signal under Unix, for example. However,
this will not happen by default: you have to explicitly call
wxHandleFatalExceptions() to enable this.
You may use OnExit() to clean up anything initialized here, provided
that the function returns @true.
- Notice that if you want to to use the command line processing provided by
+ Notice that if you want to use the command line processing provided by
wxWidgets you have to call the base class version in the derived class
OnInit().
virtual int OnRun();
/**
- This function is called when an unhandled C++ exception occurs inside
- OnRun() (the exceptions which occur during the program startup and shutdown
- might not be caught at all). Notice that by now the main event loop has been
- terminated and the program will exit, if you want to prevent this from happening
- (i.e. continue running after catching an exception) you need to override
- OnExceptionInMainLoop().
+ This function is called when an unhandled C++ exception occurs in user
+ code called by wxWidgets.
+
+ Any unhandled exceptions thrown from (overridden versions of) OnInit()
+ and OnExit() methods as well as any exceptions thrown from inside the
+ main loop and re-thrown by OnUnhandledException() will result in a call
+ to this function.
+
+ By the time this function is called, the program is already about to
+ exit and the exception can't be handled nor ignored any more, override
+ OnUnhandledException() or use explicit @c try/catch blocks around
+ OnInit() body to be able to handle the exception earlier.
- The default implementation shows information about the exception in debug build
- but does nothing in the release build.
+ The default implementation dumps information about the exception using
+ wxMessageOutputBest.
*/
virtual void OnUnhandledException();
is that this one is meant to be shown to the user and so should be used
for the window titles, page headers and so on while the other one
should be only used internally, e.g. for the file names or
- configuration file keys. By default, returns the application name as
- returned by GetAppName() capitalized using wxString::Capitalize().
+ configuration file keys.
+
+ If the application name for display had been previously set by
+ SetAppDisplayName(), it will be returned by this function. Otherwise,
+ if SetAppName() had been called its value will be returned; also as is.
+ Finally if none was called, this function returns the program name
+ capitalized using wxString::Capitalize().
@since 2.9.0
*/
/**
Returns the application name.
- @remarks wxWidgets sets this to a reasonable default before calling
- OnInit(), but the application can reset it at will.
+ If SetAppName() had been called, returns the string passed to it.
+ Otherwise returns the program name, i.e. the value of @c argv[0] passed
+ to the @c main() function.
@see GetAppDisplayName()
*/
*/
bool ProcessMessage(WXMSG* msg);
- /**
- Sends idle events to a window and its children.
- Please note that this function is internal to wxWidgets and shouldn't be used
- by user code.
-
- @remarks These functions poll the top-level windows, and their children,
- for idle event processing. If @true is returned, more OnIdle
- processing is requested by one or more window.
-
- @see wxIdleEvent
- */
- virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
-
/**
Set display mode to use. This is only used in framebuffer wxWidgets
ports (such as wxMGL or wxDFB).
visual and abort the app if none is found.
*/
void SetUseBestVisual(bool flag, bool forceTrueColour = false);
+
+
+ /**
+ @name Mac-specific functions
+ */
+ //@{
+
+ /**
+ Called in response of an "open-application" Apple event.
+ Override this to create a new document in your app.
+
+ @onlyfor{wxosx}
+ */
+ virtual void MacNewFile();
+
+ /**
+ Called in response of an "open-document" Apple event.
+
+ You need to override this method in order to open a document file after the
+ user double clicked on it or if the document file was dropped on either the
+ running application or the application icon in Finder.
+
+ @onlyfor{wxosx}
+ */
+ virtual void MacOpenFile(const wxString& fileName);
+
+ /**
+ Called in response of a "get-url" Apple event.
+
+ @onlyfor{wxosx}
+ */
+ virtual void MacOpenURL(const wxString& url);
+
+ /**
+ Called in response of a "print-document" Apple event.
+
+ @onlyfor{wxosx}
+ */
+ virtual void MacPrintFile(const wxString& fileName);
+
+ /**
+ Called in response of a "reopen-application" Apple event.
+
+ @onlyfor{wxosx}
+ */
+ virtual void MacReopenApp();
+
+
+ static long GetMacAboutMenuItemId();
+ static long GetMacPreferencesMenuItemId();
+ static long GetMacExitMenuItemId();
+ static wxString GetMacHelpMenuTitleName();
+
+ static void SetMacAboutMenuItemId(long val);
+ static void SetMacPreferencesMenuItemId(long val);
+ static void SetMacExitMenuItemId(long val);
+ static void SetMacHelpMenuTitleName(const wxString& val);
+
+ //@}
+
};
/**
This is used in headers to create a forward declaration of the ::wxGetApp()
- function implemented by IMPLEMENT_APP().
+ function implemented by wxIMPLEMENT_APP().
- It creates the declaration <tt>className& wxGetApp()</tt>.
+ It creates the declaration <tt>className& wxGetApp()</tt>
+ (requires a final semicolon).
@header{wx/app.h}
Example:
@code
- DECLARE_APP(MyApp)
+ wxDECLARE_APP(MyApp);
@endcode
*/
-#define DECLARE_APP( className )
+#define wxDECLARE_APP( className )
/**
This is used in the application class implementation file to make the
application class known to wxWidgets for dynamic construction.
+ Note that this macro requires a final semicolon.
@header{wx/app.h}
Example:
@code
- IMPLEMENT_APP(MyApp)
+ wxIMPLEMENT_APP(MyApp);
@endcode
- @see DECLARE_APP().
+ @see wxDECLARE_APP()
*/
-#define IMPLEMENT_APP( className )
+#define wxIMPLEMENT_APP( className )
//@}
/**
This function doesn't exist in wxWidgets but it is created by using the
- IMPLEMENT_APP() macro.
+ wxIMPLEMENT_APP() macro.
Thus, before using it anywhere but in the same module where this macro is
- used, you must make it available using DECLARE_APP().
+ used, you must make it available using wxDECLARE_APP().
The advantage of using this function compared to directly using the global
::wxTheApp pointer is that the latter is of type wxApp* and so wouldn't
//@}
+/** @addtogroup group_funcmacro_debug */
+//@{
+
+/**
+ @def wxDISABLE_DEBUG_SUPPORT()
+
+ Use this macro to disable all debugging code in release build when not
+ using wxIMPLEMENT_APP().
+
+ Currently this macro disables assert checking and debug and trace level
+ logging messages in release build (i.e. when @c NDEBUG is defined). It is
+ used by wxIMPLEMENT_APP() macro so you only need to use it explicitly if you
+ don't use this macro but initialize wxWidgets directly (e.g. calls
+ wxEntry() or wxEntryStart() itself).
+
+ If you do not want to disable debugging code even in release build of your
+ application, you can use wxSetDefaultAssertHandler() and
+ wxLog::SetLogLevel() with @c wxLOG_Max parameter to enable assertions and
+ debug logging respectively.
+
+ @see wxDISABLE_ASSERTS_IN_RELEASE_BUILD(),
+ wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD(),
+ @ref overview_debugging
+
+ @since 2.9.1
+
+ @header{wx/app.h}
+ */
+#define wxDISABLE_DEBUG_SUPPORT() \
+ wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
+ wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
+
+//@}
+