#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/gdicmn.h"
-#if wxUSE_THREADS
- #include "wx/thread.h"
+#if wxUSE_GUI
+ #include "wx/gdicmn.h"
#endif
-/*
- * Event types
- *
- */
+#include "wx/thread.h"
+
+// ----------------------------------------------------------------------------
+// forward declarations
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxList;
+
+#if wxUSE_GUI
+ class WXDLLEXPORT wxClientData;
+ class WXDLLEXPORT wxDC;
+ class WXDLLEXPORT wxMenu;
+ class WXDLLEXPORT wxWindow;
+#endif // wxUSE_GUI
+
+// ----------------------------------------------------------------------------
+// Event types
+// ----------------------------------------------------------------------------
typedef int wxEventType;
const wxEventType wxEVT_COMMAND_TREE_SEL_CHANGING = wxEVT_FIRST + 612;
const wxEventType wxEVT_COMMAND_TREE_KEY_DOWN = wxEVT_FIRST + 613;
const wxEventType wxEVT_COMMAND_TREE_ITEM_ACTIVATED = wxEVT_FIRST + 614;
+const wxEventType wxEVT_COMMAND_TREE_ITEM_RIGHT_CLICK = wxEVT_FIRST + 615;
+const wxEventType wxEVT_COMMAND_TREE_ITEM_MIDDLE_CLICK = wxEVT_FIRST + 616;
/* List control event types */
const wxEventType wxEVT_COMMAND_LIST_BEGIN_DRAG = wxEVT_FIRST + 700;
const wxEventType wxEVT_COMMAND_SPLITTER_DOUBLECLICKED = wxEVT_FIRST + 852;
const wxEventType wxEVT_COMMAND_SPLITTER_UNSPLIT = wxEVT_FIRST + 853;
+/* Wizard events */
+const wxEventType wxEVT_WIZARD_PAGE_CHANGED = wxEVT_FIRST + 900;
+const wxEventType wxEVT_WIZARD_PAGE_CHANGING = wxEVT_FIRST + 901;
+const wxEventType wxEVT_WIZARD_CANCEL = wxEVT_FIRST + 902;
+
const wxEventType wxEVT_USER_FIRST = wxEVT_FIRST + 2000;
/* Compatibility */
bool m_isCommandEvent;
};
+#if wxUSE_GUI
+
// Item or menu event class
/*
wxEVT_COMMAND_BUTTON_CLICKED
wxEVT_COMMAND_COMBOBOX_SELECTED
*/
-class WXDLLEXPORT wxClientData;
-
class WXDLLEXPORT wxCommandEvent : public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxCommandEvent)
wxEVT_NC_RIGHT_DCLICK,
*/
-class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxMouseEvent : public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxMouseEvent)
bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); }
// Find the position of the event
- void GetPosition(long *xpos, long *ypos) const { *xpos = m_x; *ypos = m_y; }
- void Position(long *xpos, long *ypos) const { *xpos = m_x; *ypos = m_y; }
+ void GetPosition(wxCoord *xpos, wxCoord *ypos) const
+ {
+ if (xpos)
+ *xpos = m_x;
+ if (ypos)
+ *ypos = m_y;
+ }
+
+#ifndef __WIN16__
+ void GetPosition(long *xpos, long *ypos) const
+ {
+ if (xpos)
+ *xpos = (long)m_x;
+ if (ypos)
+ *ypos = (long)m_y;
+ }
+#endif
// Find the position of the event
wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
// Compatibility
#if WXWIN_COMPATIBILITY
+ void Position(long *xpos, long *ypos) const
+ {
+ if (xpos)
+ *xpos = (long)m_x;
+ if (ypos)
+ *ypos = (long)m_y;
+ }
+
void Position(float *xpos, float *ypos) const
{
*xpos = (float) m_x; *ypos = (float) m_y;
void CopyObject(wxObject& obj) const;
public:
- long m_x;
- long m_y;
+ wxCoord m_x, m_y;
+
bool m_leftDown;
bool m_middleDown;
bool m_rightDown;
long KeyCode() const { return m_keyCode; }
// Find the position of the event
+ void GetPosition(wxCoord *xpos, wxCoord *ypos) const
+ {
+ if (xpos) *xpos = m_x;
+ if (ypos) *ypos = m_y;
+ }
+
+#ifndef __WIN16__
void GetPosition(long *xpos, long *ypos) const
- { *xpos = m_x; *ypos = m_y; }
+ {
+ if (xpos) *xpos = (long)m_x;
+ if (ypos) *ypos = (long)m_y;
+ }
+#endif
wxPoint GetPosition() const
{ return wxPoint(m_x, m_y); }
// Get X position
- long GetX() const { return m_x; }
+ wxCoord GetX() const { return m_x; }
// Get Y position
- long GetY() const { return m_y; }
+ wxCoord GetY() const { return m_y; }
void CopyObject(wxObject& obj) const;
public:
- long m_x;
- long m_y;
+ wxCoord m_x, m_y;
+
long m_keyCode;
+
bool m_controlDown;
bool m_shiftDown;
bool m_altDown;
wxEVT_ERASE_BACKGROUND
*/
-class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxEraseEvent : public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxEraseEvent)
{
// GetVeto() will return FALSE anyhow...
wxCHECK_RET( m_canVeto,
- _T("call to Veto() ignored (can't veto this event)") );
+ wxT("call to Veto() ignored (can't veto this event)") );
m_veto = veto;
}
// Was it a button event? (*doesn't* mean: is any button *down*?)
bool IsButton() const { return ((GetEventType() == wxEVT_JOY_BUTTON_DOWN) ||
- (GetEventType() == wxEVT_JOY_BUTTON_DOWN)); }
+ (GetEventType() == wxEVT_JOY_BUTTON_UP)); }
// Was it a move event?
bool IsMove() const { return (GetEventType() == wxEVT_JOY_MOVE) ; }
void CopyObject(wxObject& obj) const;
};
-// Idle event
-/*
- wxEVT_IDLE
- */
-
-class WXDLLEXPORT wxIdleEvent : public wxEvent
-{
- DECLARE_DYNAMIC_CLASS(wxIdleEvent)
-
-public:
- wxIdleEvent()
- { m_eventType = wxEVT_IDLE; m_requestMore = FALSE; }
-
- void RequestMore(bool needMore = TRUE) { m_requestMore = needMore; }
- bool MoreRequested() const { return m_requestMore; }
-
- void CopyObject(wxObject& obj) const;
-
-protected:
- bool m_requestMore;
-};
-
// Update UI event
/*
wxEVT_UPDATE_UI
*/
-class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxWindow;
-
class WXDLLEXPORT wxUpdateUIEvent : public wxCommandEvent
{
DECLARE_DYNAMIC_CLASS(wxUpdateUIEvent)
wxWindow *GetWindow() const { return (wxWindow *)GetEventObject(); }
};
+#endif // wxUSE_GUI
+
+// Idle event
+/*
+ wxEVT_IDLE
+ */
+
+class WXDLLEXPORT wxIdleEvent : public wxEvent
+{
+ DECLARE_DYNAMIC_CLASS(wxIdleEvent)
+
+public:
+ wxIdleEvent()
+ { m_eventType = wxEVT_IDLE; m_requestMore = FALSE; }
+
+ void RequestMore(bool needMore = TRUE) { m_requestMore = needMore; }
+ bool MoreRequested() const { return m_requestMore; }
+
+ void CopyObject(wxObject& obj) const;
+
+protected:
+ bool m_requestMore;
+};
+
/* TODO
wxEVT_POWER,
wxEVT_MOUSE_CAPTURE_CHANGED,
wxEVT_COMPARE_ITEM
*/
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxControl;
-
-// struct WXDLLEXPORT wxEventTableEntry;
+// ============================================================================
+// event handler and related classes
+// ============================================================================
typedef void (wxObject::*wxObjectEventFunction)(wxEvent&);
void SetNextHandler(wxEvtHandler *handler) { m_nextHandler = handler; }
void SetPreviousHandler(wxEvtHandler *handler) { m_previousHandler = handler; }
- void SetEvtHandlerEnabled(bool en) { m_enabled = en; }
+ void SetEvtHandlerEnabled(bool enabled) { m_enabled = enabled; }
bool GetEvtHandlerEnabled() const { return m_enabled; }
-#if WXWIN_COMPATIBILITY_2
- virtual void OnCommand(wxWindow& WXUNUSED(win),
- wxCommandEvent& WXUNUSED(event))
- {
- wxFAIL_MSG("shouldn't be called any more");
- }
+ // process an event right now
+ virtual bool ProcessEvent(wxEvent& event);
- // Called if child control has no callback function
- virtual long Default()
- { return GetNextHandler() ? GetNextHandler()->Default() : 0; };
-#endif // WXWIN_COMPATIBILITY_2
+ // add an event to be processed later
+ void AddPendingEvent(wxEvent& event);
-#if WXWIN_COMPATIBILITY
- virtual bool OnClose();
-#endif
+ // process all pending events
+ void ProcessPendingEvents();
+ // add a
#if wxUSE_THREADS
bool ProcessThreadEvent(wxEvent& event);
- void ProcessPendingEvents();
#endif
- virtual bool ProcessEvent(wxEvent& event);
- virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
// Dynamic association of a member function handler with the event handler,
// id and event type
wxObject *userData = (wxObject *) NULL )
{ Connect(id, -1, eventType, func, userData); }
+ bool Disconnect( int id, int lastId = -1, wxEventType eventType = wxEVT_NULL,
+ wxObjectEventFunction func = NULL,
+ wxObject *userData = (wxObject *) NULL );
+
+ // Convenience function: take just one id
+ bool Disconnect( int id, wxEventType eventType = wxEVT_NULL,
+ wxObjectEventFunction func = NULL,
+ wxObject *userData = (wxObject *) NULL )
+ { return Disconnect(id, -1, eventType, func, userData); }
+
+ // implementation from now on
+ virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
bool SearchDynamicEventTable( wxEvent& event );
#if wxUSE_THREADS
void ClearEventLocker() { delete m_eventsLocker; m_eventsLocker = NULL; };
#endif
+ // old stuff
+
+#if WXWIN_COMPATIBILITY_2
+ virtual void OnCommand(wxWindow& WXUNUSED(win),
+ wxCommandEvent& WXUNUSED(event))
+ {
+ wxFAIL_MSG(wxT("shouldn't be called any more"));
+ }
+
+ // Called if child control has no callback function
+ virtual long Default()
+ { return GetNextHandler() ? GetNextHandler()->Default() : 0; };
+#endif // WXWIN_COMPATIBILITY_2
+
+#if WXWIN_COMPATIBILITY
+ virtual bool OnClose();
+#endif
+
private:
- static const wxEventTableEntry sm_eventTableEntries[];
+ static const wxEventTableEntry sm_eventTableEntries[];
protected:
static const wxEventTable sm_eventTable;
protected:
wxEvtHandler* m_nextHandler;
wxEvtHandler* m_previousHandler;
- bool m_enabled; // Is event handler enabled?
wxList* m_dynamicEvents;
wxList* m_pendingEvents;
#if wxUSE_THREADS
// optimization: instead of using costly IsKindOf() to decide whether we're
// a window (which is true in 99% of cases), use this flag
bool m_isWindow;
+
+ // Is event handler enabled?
+ bool m_enabled;
};
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);
+#if wxUSE_GUI
typedef void (wxEvtHandler::*wxCommandEventFunction)(wxCommandEvent&);
typedef void (wxEvtHandler::*wxScrollEventFunction)(wxScrollEvent&);
typedef void (wxEvtHandler::*wxScrollWinEventFunction)(wxScrollWinEvent&);
typedef void (wxEvtHandler::*wxNavigationKeyEventFunction)(wxNavigationKeyEvent&);
typedef void (wxEvtHandler::*wxPaletteChangedEventFunction)(wxPaletteChangedEvent&);
typedef void (wxEvtHandler::*wxQueryNewPaletteEventFunction)(wxQueryNewPaletteEvent&);
+#endif // wxUSE_GUI
// N.B. In GNU-WIN32, you *have* to take the address of a member function
// (use &) or the compiler crashes...
#define EVT_UPDATE_UI(id, func) \
{ wxEVT_UPDATE_UI, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxUpdateUIEventFunction) & func, (wxObject *) NULL },\
-/*
- * Helper functions
- */
+// ----------------------------------------------------------------------------
+// Global data
+// ----------------------------------------------------------------------------
+
+// for pending event processing - notice that there is intentionally no
+// WXDLLEXPORT here
+extern wxList *wxPendingEvents;
+#if wxUSE_THREADS
+ extern wxCriticalSection *wxPendingEventsLocker;
+#endif
+
+// ----------------------------------------------------------------------------
+// Helper functions
+// ----------------------------------------------------------------------------
+
+#if wxUSE_GUI
// Find a window with the focus, that is also a descendant of the given window.
// This is used to determine the window to initially send commands to.
wxWindow* wxFindFocusDescendant(wxWindow* ancestor);
+#endif // wxUSE_GUI
+
#endif
// _WX_EVENTH__