wxSOCKET_NOWAIT = 1,
wxSOCKET_WAITALL = 2,
wxSOCKET_BLOCK = 4,
- wxSOCKET_REUSEADDR = 8
+ wxSOCKET_REUSEADDR = 8,
+ wxSOCKET_BROADCAST = 16,
+ wxSOCKET_NOBIND = 32
};
enum wxSocketType
bool Destroy();
// state
- inline bool Ok() const { return (m_socket != NULL); };
- inline bool Error() const { return m_error; };
- inline bool IsConnected() const { return m_connected; };
- inline bool IsData() { return WaitForRead(0, 0); };
- inline bool IsDisconnected() const { return !IsConnected(); };
+ inline bool Ok() const { return IsOk(); }
+ inline bool IsOk() const { return (m_socket != NULL); }
+ inline bool Error() const { return m_error; }
+ inline bool IsConnected() const { return m_connected; }
+ inline bool IsData() { return WaitForRead(0, 0); }
+ inline bool IsDisconnected() const { return !IsConnected(); }
inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)m_socket->GetError(); }
void SaveState();
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
- void InterruptWait() { m_interrupt = true; };
+ void InterruptWait() { m_interrupt = true; }
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
- inline wxUint32 GetLastIOSize() const { return m_lcount; };
+ inline wxUint32 GetLastIOSize() const { return m_lcount; }
// event handling
void *GetClientData() const { return m_clientData; }
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr, bool wait = true);
- virtual bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
+ bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
+ // Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF options
+ // before calling connect (either one can be -1 to leave it unchanged)
+ void SetInitialSocketBuffers(int recv, int send)
+ {
+ m_initialRecvBufferSize = recv;
+ m_initialSendBufferSize = send;
+ }
+
private:
- virtual bool DoConnect(wxSockAddress& addr, wxSockAddress* local, bool wait = true);
+ virtual bool
+ DoConnect(wxSockAddress& addr, wxSockAddress* local, bool wait = true);
+
+ // buffer sizes, -1 if unset and defaults should be used
+ int m_initialRecvBufferSize;
+ int m_initialSendBufferSize;
DECLARE_NO_COPY_CLASS(wxSocketClient)
};