// pre-allocates memory (frees the previous data!)
void wxBaseArray::Alloc(size_t nSize)
{
- wxASSERT( nSize > 0 );
-
// only if old buffer was not big enough
if ( nSize > m_nSize ) {
wxDELETEA(m_pItems);
}
// removes item from array (by index)
-void wxBaseArray::Remove(size_t nIndex)
+void wxBaseArray::RemoveAt(size_t nIndex)
{
- wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArray::Remove") );
+ wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArray::RemoveAt") );
memmove(&m_pItems[nIndex], &m_pItems[nIndex + 1],
(m_nCount - nIndex - 1)*sizeof(long));
wxCHECK_RET( iIndex != wxNOT_FOUND,
wxT("removing inexistent item in wxArray::Remove") );
- Remove((size_t)iIndex);
+ RemoveAt((size_t)iIndex);
}
// sort array elements using passed comparaison function