$(OUTPUTDIR)\numdlgg.obj &
$(OUTPUTDIR)\panelg.obj &
$(OUTPUTDIR)\progdlgg.obj &
- $(OUTPUTDIR)\prop.obj &
- $(OUTPUTDIR)\propform.obj &
- $(OUTPUTDIR)\proplist.obj &
$(OUTPUTDIR)\sashwin.obj &
$(OUTPUTDIR)\scrlwing.obj &
+ $(OUTPUTDIR)\selstore.obj &
$(OUTPUTDIR)\spinctlg.obj &
$(OUTPUTDIR)\splash.obj &
$(OUTPUTDIR)\splitter.obj &
$(OUTPUTDIR)\tipdlg.obj &
$(OUTPUTDIR)\tipwin.obj &
$(OUTPUTDIR)\treectlg.obj &
- $(OUTPUTDIR)\treelay.obj &
$(OUTPUTDIR)\wizard.obj
# These are generic things that don't need to be compiled on MSW,
$(OUTPUTDIR)\filedlgg.obj &
$(OUTPUTDIR)\fontdlgg.obj &
$(OUTPUTDIR)\helpext.obj &
- $(OUTPUTDIR)\helphtml.obj &
$(OUTPUTDIR)\imaglist.obj &
$(OUTPUTDIR)\listctrl.obj &
$(OUTPUTDIR)\mdig.obj &
COMMONOBJS = &
$(OUTPUTDIR)\accesscmn.obj &
+ $(OUTPUTDIR)\appbase.obj &
$(OUTPUTDIR)\appcmn.obj &
$(OUTPUTDIR)\artprov.obj &
$(OUTPUTDIR)\artstd.obj &
$(OUTPUTDIR)\cshelp.obj &
$(OUTPUTDIR)\ctrlcmn.obj &
$(OUTPUTDIR)\ctrlsub.obj &
+ $(OUTPUTDIR)\datacmn.obj &
$(OUTPUTDIR)\datetime.obj &
$(OUTPUTDIR)\datstrm.obj &
$(OUTPUTDIR)\db.obj &
$(OUTPUTDIR)\filefn.obj &
$(OUTPUTDIR)\filename.obj &
$(OUTPUTDIR)\filesys.obj &
+ $(OUTPUTDIR)\fldlgcmn.obj &
+ $(OUTPUTDIR)\fmapbase.obj &
$(OUTPUTDIR)\fontcmn.obj &
$(OUTPUTDIR)\fontmap.obj &
$(OUTPUTDIR)\framecmn.obj &
$(OUTPUTDIR)\quantize.obj &
$(OUTPUTDIR)\radiocmn.obj &
$(OUTPUTDIR)\regex.obj &
- $(OUTPUTDIR)\resource.obj &
$(OUTPUTDIR)\rgncmn.obj &
$(OUTPUTDIR)\sckaddr.obj &
$(OUTPUTDIR)\sckfile.obj &
$(OUTPUTDIR)\sizer.obj &
$(OUTPUTDIR)\socket.obj &
$(OUTPUTDIR)\statbar.obj &
+ $(OUTPUTDIR)\stopwatch.obj &
$(OUTPUTDIR)\strconv.obj &
$(OUTPUTDIR)\stream.obj &
$(OUTPUTDIR)\string.obj &
$(OUTPUTDIR)\sysopt.obj &
+ $(OUTPUTDIR)\taskbarcmn.obj &
$(OUTPUTDIR)\tbarbase.obj &
$(OUTPUTDIR)\textbuf.obj &
$(OUTPUTDIR)\textcmn.obj &
$(OUTPUTDIR)\access.obj &
$(OUTPUTDIR)\app.obj &
$(OUTPUTDIR)\automtn.obj &
+ $(OUTPUTDIR)\basemsw.obj &
$(OUTPUTDIR)\bitmap.obj &
$(OUTPUTDIR)\bmpbuttn.obj &
$(OUTPUTDIR)\brush.obj &
$(OUTPUTDIR)\treectrl.obj &
$(OUTPUTDIR)\utils.obj &
$(OUTPUTDIR)\utilsexc.obj &
+ $(OUTPUTDIR)\utilsgui.obj &
$(OUTPUTDIR)\uuid.obj &
+ $(OUTPUTDIR)\uxtheme.obj &
$(OUTPUTDIR)\volume.obj &
$(OUTPUTDIR)\wave.obj &
$(OUTPUTDIR)\window.obj
$(OUTPUTDIR):
@if not exist $^@ mkdir $^@
-$(SETUP_H): $(WXDIR)\include\wx\msw\setup.h $(ARCHINCDIR)\wx
+$(SETUP_H): $(ARCHINCDIR)\wx
+ if not exist $(WXDIR)\include\wx\msw\setup.h copy $(WXDIR)\include\wx\msw\setup0.h $(WXDIR)\include\wx\msw\setup.h
copy $(WXDIR)\include\wx\msw\setup.h $@
LBCFILE=wx$(TOOLKIT).lbc
$(OUTPUTDIR)\automtn.obj: $(OLEDIR)\automtn.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\basemsw.obj: $(MSWDIR)\basemsw.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\bitmap.obj: $(MSWDIR)\bitmap.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\utilsexc.obj: $(MSWDIR)\utilsexc.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\utilsgui.obj: $(MSWDIR)\utilsgui.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\uuid.obj: $(OLEDIR)\uuid.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\uxtheme.obj: $(MSWDIR)\uxtheme.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\volume.obj: $(MSWDIR)\volume.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\accesscmn.obj: $(COMMDIR)\accesscmn.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\appbase.obj: $(COMMDIR)\appbase.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\appcmn.obj: $(COMMDIR)\appcmn.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\ctrlsub.obj: $(COMMDIR)\ctrlsub.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\datacmn.obj: $(COMMDIR)\datacmn.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\datetime.obj: $(COMMDIR)\datetime.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\filesys.obj: $(COMMDIR)\filesys.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\fldlgcmn.obj: $(COMMDIR)\fldlgcmn.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
+$(OUTPUTDIR)\fmapbase.obj: $(COMMDIR)\fmapbase.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\fontcmn.obj: $(COMMDIR)\fontcmn.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\regex.obj: $(COMMDIR)\regex.cpp
*$(CXX) $(CXXFLAGS) $<
-$(OUTPUTDIR)\resource.obj: $(COMMDIR)\resource.cpp
- *$(CXX) $(CXXFLAGS) $<
-
$(OUTPUTDIR)\rgncmn.obj: $(COMMDIR)\rgncmn.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\statbar.obj: $(COMMDIR)\statbar.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\stopwatch.obj: $(COMMDIR)\stopwatch.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\strconv.obj: $(COMMDIR)\strconv.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\sysopt.obj: $(COMMDIR)\sysopt.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\taskbarcmn.obj: $(COMMDIR)\taskbarcmn.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\tbarbase.obj: $(COMMDIR)\tbarbase.cpp
*$(CXX) $(CXXFLAGS) $<
*$(CXX) $(CXXFLAGS) $<
+
+
########################################################
# Generic objects (not always compiled, depending on
# whether platforms have native implementations)
$(OUTPUTDIR)\scrlwing.obj: $(GENDIR)\scrlwing.cpp
*$(CXX) $(CXXFLAGS) $<
+$(OUTPUTDIR)\selstore.obj: $(GENDIR)\selstore.cpp
+ *$(CXX) $(CXXFLAGS) $<
+
$(OUTPUTDIR)\spinctlg.obj: $(GENDIR)\spinctlg.cpp
*$(CXX) $(CXXFLAGS) $<
$(OUTPUTDIR)\treectlg.obj: $(GENDIR)\treectlg.cpp
*$(CXX) $(CXXFLAGS) $<
-$(OUTPUTDIR)\treelay.obj: $(GENDIR)\treelay.cpp
- *$(CXX) $(CXXFLAGS) $<
-
$(OUTPUTDIR)\wizard.obj: $(GENDIR)\wizard.cpp
*$(CXX) $(CXXFLAGS) $<