long wxGetElapsedTime(bool resetTimer = true);
-MustHaveApp(wxGetMousePosition);
-DocDeclA(
- void, wxGetMousePosition(int* OUTPUT, int* OUTPUT),
- "GetMousePosition() -> (x,y)");
-
bool wxIsBusy();
wxString wxNow();
bool wxShell(const wxString& command = wxPyEmptyString);
long min = 0, long max = 100,
wxWindow *parent = NULL,
const wxPoint& pos = wxDefaultPosition);
+%pythoncode { GetNumberFromUser = wx._deprecated(GetNumberFromUser) }
#endif
+
// GDI Functions
MustHaveApp(wxColourDisplay);
MustHaveApp(wxBeginBusyCursor);
void wxBeginBusyCursor(wxCursor *cursor = wxHOURGLASS_CURSOR);
+
+MustHaveApp(wxGetMousePosition);
+DocDeclStr(
+ wxPoint, wxGetMousePosition(),
+ "Get the current mouse position on the screen.", "");
+
+MustHaveApp(FindWindowAtPointer);
+DocStr(FindWindowAtPointer,
+ "Returns the window currently under the mouse pointer, if it belongs to
+ this application. Otherwise it returns None.", "");
+%inline %{
+ wxWindow* FindWindowAtPointer() {
+ wxPoint unused;
+ return wxFindWindowAtPointer(unused);
+ }
+%}
+
+
MustHaveApp(wxGetActiveWindow);
-wxWindow * wxGetActiveWindow();
+DocDeclStr(
+ wxWindow *, wxGetActiveWindow(),
+ "Get the currently active window of this application, or None", "");
+
MustHaveApp(wxGenericFindWindowAtPoint);
wxWindow* wxGenericFindWindowAtPoint(const wxPoint& pt);
bool , wxGetKeyState(wxKeyCode key),
"Get the state of a key (true if pressed or toggled on, false if not.)
This is generally most useful getting the state of the modifier or
-toggle keys. On some platforms those may be the only keys that work.
+toggle keys. On some platforms those may be the only keys that this
+function is able to detect.
", "");
+//---------------------------------------------------------------------------
+
+DocStr(wxMouseState,
+"`wx.MouseState` is used to hold information about mouse button and
+modifier key states and is what is returned from `wx.GetMouseState`.",
+"");
+
+class wxMouseState
+{
+public:
+ wxMouseState();
+ ~wxMouseState();
+
+ wxCoord GetX();
+ wxCoord GetY();
+
+ bool LeftDown();
+ bool MiddleDown();
+ bool RightDown();
+
+ bool ControlDown();
+ bool ShiftDown();
+ bool AltDown();
+ bool MetaDown();
+ bool CmdDown();
+
+ void SetX(wxCoord x);
+ void SetY(wxCoord y);
+
+ void SetLeftDown(bool down);
+ void SetMiddleDown(bool down);
+ void SetRightDown(bool down);
+
+ void SetControlDown(bool down);
+ void SetShiftDown(bool down);
+ void SetAltDown(bool down);
+ void SetMetaDown(bool down);
+
+ %pythoncode {
+ x = property(GetX, SetX)
+ y = property(GetY, SetY)
+ leftDown = property(LeftDown, SetLeftDown)
+ middleDown = property(MiddleDown, SetMiddleDown)
+ rightDown = property(RightDown, SetRightDown)
+ controlDown = property(ControlDown, SetControlDown)
+ shiftDown = property(ShiftDown, SetShiftDown)
+ altDown = property(AltDown, SetAltDown)
+ metaDown = property(MetaDown, SetMetaDown)
+ cmdDown = property(CmdDown)
+ }
+};
+
+
+DocDeclStr(
+ wxMouseState , wxGetMouseState(),
+ "Returns the current state of the mouse. Returns an instance of a
+`wx.MouseState` object that contains the current position of the mouse
+pointer in screen coordinants, as well as boolean values indicating
+the up/down status of the mouse buttons and the modifier keys.", "");
+
+
//---------------------------------------------------------------------------
MustHaveApp(wxWakeUpMainThread);