/////////////////////////////////////////////////////////////////////////////
-// Name: wrapwin.h
+// Name: msw/wrapwin.h
// Purpose: Wrapper around <windows.h>, to be included instead of it
// Author: Vaclav Slavik
// Created: 2003/07/22
#define STRICT 1
#endif
-// define _WIN32_IE to a high value because we always check for the version
-// of installed DLLs at runtime anyway unless the user really doesn't want it
-#ifndef _WIN32_IE
- // for compilers that use w32api headers: w32api must be >= 1.1:
- #if defined( __GNUWIN32__ ) || defined( __MINGW32__ ) || \
- defined( __CYGWIN__ ) || \
- (defined(__WATCOMC__) && __WATCOMC__ >= 1200) || \
- defined(__DIGITALMARS__) && \
- !wxCHECK_W32API_VERSION(1,1)
- #define _WIN32_IE 0x300
- #else
- // highest known value at the time of this writing (Windows Server 2003)
- #define _WIN32_IE 0x502
- #endif
-#endif // !defined(_WIN32_IE)
-
#include <windows.h>
#include "wx/msw/winundef.h"
+// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
+// unfortunately I don't know of any standard way to test for this (as they're
+// typedefs and not #defines), so simply overwrite them in any case in Win32
+// mode -- and if compiling for Win64 they'd better have new headers anyhow
+//
+// this is ugly but what else can we do? even testing for compiler version
+// wouldn't help as you can perfectly well be using an older compiler (VC6)
+// with newer SDK headers
+#if !defined(__WIN64__) && !defined(__WXWINCE__)
+ #define UINT_PTR unsigned int
+ #define ULONG_PTR unsigned long
+ #define DWORD_PTR unsigned long
+#endif // !__WIN64__
+
#endif // _WX_WRAPWIN_H_