+// ============================================================================
+// some common dnd related code
+// ============================================================================
+
+#if wxUSE_DRAG_AND_DROP
+
+#include "wx/dnd.h"
+
+// ----------------------------------------------------------------------------
+// wxTextDropTarget
+// ----------------------------------------------------------------------------
+
+// NB: we can't use "new" in ctor initializer lists because this provokes an
+// internal compiler error with VC++ 5.0 (hey, even gcc compiles this!),
+// so use SetDataObject() instead
+
+wxTextDropTarget::wxTextDropTarget()
+{
+ SetDataObject(new wxTextDataObject);
+}
+
+wxDragResult wxTextDropTarget::OnData(wxCoord x, wxCoord y, wxDragResult def)
+{
+ if ( !GetData() )
+ return wxDragNone;
+
+ wxTextDataObject *dobj = (wxTextDataObject *)m_dataObject;
+ return OnDropText(x, y, dobj->GetText()) ? def : wxDragNone;
+}
+
+// ----------------------------------------------------------------------------
+// wxFileDropTarget
+// ----------------------------------------------------------------------------
+
+wxFileDropTarget::wxFileDropTarget()
+{
+ SetDataObject(new wxFileDataObject);
+}
+
+wxDragResult wxFileDropTarget::OnData(wxCoord x, wxCoord y, wxDragResult def)
+{
+ if ( !GetData() )
+ return wxDragNone;
+
+ wxFileDataObject *dobj = (wxFileDataObject *)m_dataObject;
+ return OnDropFiles(x, y, dobj->GetFilenames()) ? def : wxDragNone;
+}
+
+#endif // wxUSE_DRAG_AND_DROP
+
+#endif // wxUSE_DATAOBJ