%----------------------------------------------------------------------
\subsection{What is wxPython?}\label{wxpwhat}
-wxPython is a blending of the wxWindows GUI classes and the
+wxPython is a blending of the wxWidgets GUI classes and the
\urlref{Python}{http://www.python.org/} programming language.
\wxheading{Python}
wxPython is a Python package that can be imported at runtime that
includes a collection of Python modules and an extension module
(native code). It provides a series of Python classes that mirror (or
-shadow) many of the wxWindows GUI classes. This extension module
-attempts to mirror the class hierarchy of wxWindows as closely as
+shadow) many of the wxWidgets GUI classes. This extension module
+attempts to mirror the class hierarchy of wxWidgets as closely as
possible. This means that there is a wxFrame class in wxPython that
looks, smells, tastes and acts almost the same as the wxFrame class in
the C++ version.
%----------------------------------------------------------------------
\subsection{Why use wxPython?}\label{wxpwhy}
-So why would you want to use wxPython over just C++ and wxWindows?
+So why would you want to use wxPython over just C++ and wxWidgets?
Personally I prefer using Python for everything. I only use C++ when I
absolutely have to eke more performance out of an algorithm, and even
then I usually code it as an extension module and leave the majority
of the program in Python.
Another good thing to use wxPython for is quick prototyping of your
-wxWindows apps. With C++ you have to continuously go though the
+wxWidgets apps. With C++ you have to continuously go though the
edit-compile-link-run cycle, which can be quite time consuming. With
Python it is only an edit-run cycle. You can easily build an
application in a few hours with Python that would normally take a few
-days or longer with C++. Converting a wxPython app to a C++/wxWindows app
+days or longer with C++. Converting a wxPython app to a C++/wxWidgets app
should be a straight forward task.
%----------------------------------------------------------------------
I'm not going to try and teach the Python language here. You can do
that at the \urlref{Python Tutorial}{http://www.python.org/doc/tut/tut.html}.
-I'm also going to assume that you know a bit about wxWindows already,
+I'm also going to assume that you know a bit about wxWidgets already,
enough to notice the similarities in the classes used.
Take a look at the following wxPython program. You can find a similar
052: self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
053:
054:
-055: # Every wxWindows application must have a class derived from wxApp
+055: # Every wxWidgets application must have a class derived from wxApp
056: class MyApp(wxApp):
057:
-058: # wxWindows calls this method to initialize the application
+058: # wxWidgets calls this method to initialize the application
059: def OnInit(self):
060:
061: # Create an instance of our customized Frame class
062: frame = MyFrame(NULL, -1, "This is a test")
063: frame.Show(true)
064:
-065: # Tell wxWindows that this is our main window
+065: # Tell wxWidgets that this is our main window
066: self.SetTopWindow(frame)
067:
068: # Return a success flag
example, "{\tt wx.wxFrame}".
\item At line 13 the frame's sizing and moving events are connected to
methods of the class. These helper functions are intended to be like
-the event table macros that wxWindows employs. But since static event
+the event table macros that wxWidgets employs. But since static event
tables are impossible with wxPython, we use helpers that are named the
same to dynamically build the table. The only real difference is
that the first argument to the event helpers is always the window that
have a \_\_del\_\_ method that explicitly causes the C++ object to be
deleted. If you ever have the need to forcibly delete a window, use
the Destroy() method as shown on line 36.
-\item Just like wxWindows in C++, wxPython apps need to create a class
+\item Just like wxWidgets in C++, wxPython apps need to create a class
derived from {\tt wxApp} (line 56) that implements a method named
{\tt OnInit}, (line 59.) This method should create the application's
main window (line 62) and use {\tt wxApp.SetTopWindow()} (line 66) to
-inform wxWindows about it.
+inform wxWidgets about it.
\item And finally, at line 72 an instance of the application class is
created. At this point wxPython finishes initializing itself, and calls
the {\tt OnInit} method to get things started. (The zero parameter here is
\end{enumerate}
%----------------------------------------------------------------------
-\subsection{wxWindows classes implemented in wxPython}\label{wxpclasses}
+\subsection{wxWidgets classes implemented in wxPython}\label{wxpclasses}
The following classes are supported in wxPython. Most provide nearly
full implementations of the public interfaces specified in the C++