/////////////////////////////////////////////////////////////////////////////
-// Name: bmpbuttn.cpp
+// Name: src/msw/bmpbuttn.cpp
// Purpose: wxBitmapButton
// Author: Julian Smart
// Modified by:
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_BMPBUTTON
+
#ifndef WX_PRECOMP
#include "wx/bmpbuttn.h"
#include "wx/log.h"
+ #include "wx/dcmemory.h"
#endif
#include "wx/msw/private.h"
const wxValidator& validator,
const wxString& name)
{
- m_buttonBitmap = bitmap;
+ m_bmpNormal = bitmap;
SetName(name);
+
+#if wxUSE_VALIDATORS
SetValidator(validator);
+#endif // wxUSE_VALIDATORS
parent->AddChild(this);
- m_backgroundColour = parent->GetBackgroundColour() ;
- m_foregroundColour = parent->GetForegroundColour() ;
+ m_backgroundColour = parent->GetBackgroundColour();
+ m_foregroundColour = parent->GetForegroundColour();
m_windowStyle = style;
- m_marginX = 0;
- m_marginY = 0;
if ( style & wxBU_AUTODRAW )
{
if ( height == -1 && bitmap.Ok())
height = bitmap.GetHeight() + 2*m_marginY;
+ long msStyle = WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ;
+
+ if ( m_windowStyle & wxCLIP_SIBLINGS )
+ msStyle |= WS_CLIPSIBLINGS;
+
+#ifdef __WIN32__
+ if(m_windowStyle & wxBU_LEFT)
+ msStyle |= BS_LEFT;
+ if(m_windowStyle & wxBU_RIGHT)
+ msStyle |= BS_RIGHT;
+ if(m_windowStyle & wxBU_TOP)
+ msStyle |= BS_TOP;
+ if(m_windowStyle & wxBU_BOTTOM)
+ msStyle |= BS_BOTTOM;
+#endif
+
m_hWnd = (WXHWND)CreateWindowEx
(
0,
wxT("BUTTON"),
wxT(""),
- WS_VISIBLE | WS_TABSTOP | WS_CHILD | BS_OWNERDRAW ,
- 0, 0, 0, 0,
+ msStyle,
+ 0, 0, 0, 0,
GetWinHwnd(parent),
(HMENU)m_windowId,
wxGetInstance(),
// Subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
- SetFont(parent->GetFont()) ;
+ SetFont(parent->GetFont());
SetSize(x, y, width, height);
return TRUE;
}
-void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
-{
- m_buttonBitmap = bitmap;
-}
+// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
+#define FOCUS_MARGIN 3
bool wxBitmapButton::MSWOnDraw(WXDRAWITEMSTRUCT *item)
{
#endif
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) item;
+ HDC hDC = lpDIS->hDC;
+ UINT state = lpDIS->itemState;
+ bool isSelected = (state & ODS_SELECTED) != 0;
+ bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0;
- // choose the bitmap to use depending on the buttons state
+
+ // choose the bitmap to use depending on the button state
wxBitmap* bitmap;
- UINT state = lpDIS->itemState;
- bool isSelected = (state & ODS_SELECTED) != 0;
- if ( isSelected && m_buttonBitmapSelected.Ok() )
- bitmap = &m_buttonBitmapSelected;
- else if ((state & ODS_FOCUS) && m_buttonBitmapFocus.Ok())
- bitmap = &m_buttonBitmapFocus;
- else if ((state & ODS_DISABLED) && m_buttonBitmapDisabled.Ok())
- bitmap = &m_buttonBitmapDisabled;
+ if ( isSelected && m_bmpSelected.Ok() )
+ bitmap = &m_bmpSelected;
+ else if ((state & ODS_FOCUS) && m_bmpFocus.Ok())
+ bitmap = &m_bmpFocus;
+ else if ((state & ODS_DISABLED) && m_bmpDisabled.Ok())
+ bitmap = &m_bmpDisabled;
else
- bitmap = &m_buttonBitmap;
+ bitmap = &m_bmpNormal;
if ( !bitmap->Ok() )
return FALSE;
- // draw it on the memory DC
- HDC hDC = lpDIS->hDC;
- HDC memDC = ::CreateCompatibleDC(hDC);
+ // centre the bitmap in the control area
+ int x = lpDIS->rcItem.left;
+ int y = lpDIS->rcItem.top;
+ int width = lpDIS->rcItem.right - x;
+ int height = lpDIS->rcItem.bottom - y;
+ int wBmp = bitmap->GetWidth();
+ int hBmp = bitmap->GetHeight();
+
+ int x1,y1;
+
+ if(m_windowStyle & wxBU_LEFT)
+ x1 = x + (FOCUS_MARGIN+1);
+ else if(m_windowStyle & wxBU_RIGHT)
+ x1 = x + (width - wBmp) - (FOCUS_MARGIN+1);
+ else
+ x1 = x + (width - wBmp) / 2;
- HBITMAP old = (HBITMAP) ::SelectObject(memDC, (HBITMAP) bitmap->GetHBITMAP());
+ if(m_windowStyle & wxBU_TOP)
+ y1 = y + (FOCUS_MARGIN+1);
+ else if(m_windowStyle & wxBU_BOTTOM)
+ y1 = y + (height - hBmp) - (FOCUS_MARGIN+1);
+ else
+ y1 = y + (height - hBmp) / 2;
- if (!old)
+ if ( isSelected && autoDraw )
{
- wxLogLastError(_T("SelectObject"));
-
- return FALSE;
+ x1++;
+ y1++;
}
- int x = lpDIS->rcItem.left;
- int y = lpDIS->rcItem.top;
- int width = lpDIS->rcItem.right - x;
- int height = lpDIS->rcItem.bottom - y;
-
- int wBmp = bitmap->GetWidth(),
- hBmp = bitmap->GetHeight();
-
- // Draw the face, if auto-drawing
- bool autoDraw = (GetWindowStyleFlag() & wxBU_AUTODRAW) != 0;
+ // draw the face, if auto-drawing
if ( autoDraw )
{
DrawFace((WXHDC) hDC,
isSelected);
}
- // Centre the bitmap in the control area
- int x1 = x + (width - wBmp) / 2;
- int y1 = y + (height - hBmp) / 2;
-
- if ( isSelected && autoDraw )
- {
- x1++;
- y1++;
- }
-
- BOOL ok;
- wxMask *mask = bitmap->GetMask();
- if ( mask )
- {
- // the fg ROP is applied for the pixels of the mask bitmap which are 1
- // (for a wxMask this means that this is a non transparent pixel), the
- // bg ROP is applied for all the others
-
- wxColour colBg = GetBackgroundColour();
- HBRUSH hbrBackground =
- ::CreateSolidBrush(RGB(colBg.Red(), colBg.Green(), colBg.Blue()));
- HBRUSH hbrOld = (HBRUSH)::SelectObject(hDC, hbrBackground);
-
- ok = ::MaskBlt(
- hDC, x1, y1, wBmp, hBmp, // dst
- memDC, 0, 0, // src
- (HBITMAP)mask->GetMaskBitmap(), 0, 0, // mask
- MAKEROP4(SRCCOPY, // fg ROP
- PATCOPY) // bg ROP
- );
-
- ::SelectObject(hDC, hbrOld);
- ::DeleteObject(hbrBackground);
- }
- else
- {
- ok = ::BitBlt(hDC, x1, y1, wBmp, hBmp, // dst
- memDC, 0, 0, // src
- SRCCOPY); // ROP
- }
-
- if ( !ok )
- {
- wxLogLastError(_T("Mask/BitBlt()"));
- }
+ // draw the bitmap
+ wxDC dst;
+ dst.SetHDC((WXHDC) hDC, FALSE);
+ dst.DrawBitmap(*bitmap, x1, y1, TRUE);
+ // draw focus / disabled state, if auto-drawing
if ( (state & ODS_DISABLED) && autoDraw )
{
DrawButtonDisable((WXHDC) hDC,
isSelected);
}
- ::SelectObject(memDC, old);
-
- ::DeleteDC(memDC);
-
return TRUE;
}
+// GRG Feb/2000, support for bmp buttons with Win95/98 standard LNF
+
+#if defined(__WIN95__)
+
void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
{
HPEN oldp;
- HBRUSH oldb ;
-
- HPEN penBorder;
+ HPEN penHiLight;
HPEN penLight;
HPEN penShadow;
+ HPEN penDkShadow;
HBRUSH brushFace;
- COLORREF ms_color;
- ms_color = GetSysColor(COLOR_WINDOWFRAME) ;
- penBorder = CreatePen(PS_SOLID,0,ms_color) ;
+ // create needed pens and brush
+ penHiLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DHILIGHT));
+ penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));
+ penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW));
+ penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW));
+ brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
+
+ // draw the rectangle
+ RECT rect;
+ rect.left = left;
+ rect.right = right;
+ rect.top = top;
+ rect.bottom = bottom;
+ FillRect((HDC) dc, &rect, brushFace);
+
+ // draw the border
+ oldp = (HPEN) SelectObject( (HDC) dc, sel? penDkShadow : penHiLight);
+ MoveToEx((HDC) dc, left, top, NULL); LineTo((HDC) dc, right-1, top);
+ MoveToEx((HDC) dc, left, top+1, NULL); LineTo((HDC) dc, left, bottom-1);
- ms_color = GetSysColor(COLOR_BTNSHADOW) ;
- penShadow = CreatePen(PS_SOLID,0,ms_color) ;
+ SelectObject( (HDC) dc, sel? penShadow : penLight);
+ MoveToEx((HDC) dc, left+1, top+1, NULL); LineTo((HDC) dc, right-2, top+1);
+ MoveToEx((HDC) dc, left+1, top+2, NULL); LineTo((HDC) dc, left+1, bottom-2);
- ms_color = GetSysColor(COLOR_BTNHIGHLIGHT) ;
- penLight = CreatePen(PS_SOLID,0,ms_color) ;
+ SelectObject( (HDC) dc, sel? penLight : penShadow);
+ MoveToEx((HDC) dc, left+1, bottom-2, NULL); LineTo((HDC) dc, right-1, bottom-2);
+ MoveToEx((HDC) dc, right-2, bottom-3, NULL); LineTo((HDC) dc, right-2, top);
- ms_color = GetSysColor(COLOR_BTNFACE) ;
- brushFace = CreateSolidBrush(ms_color) ;
+ SelectObject( (HDC) dc, sel? penHiLight : penDkShadow);
+ MoveToEx((HDC) dc, left, bottom-1, NULL); LineTo((HDC) dc, right+2, bottom-1);
+ MoveToEx((HDC) dc, right-1, bottom-2, NULL); LineTo((HDC) dc, right-1, top-1);
- oldp = (HPEN) SelectObject( (HDC) dc, GetStockObject( NULL_PEN ) ) ;
- oldb = (HBRUSH) SelectObject( (HDC) dc, brushFace ) ;
- Rectangle( (HDC) dc, left, top, right, bottom ) ;
- SelectObject( (HDC) dc, penBorder) ;
+ // delete allocated resources
+ SelectObject((HDC) dc,oldp);
+ DeleteObject(penHiLight);
+ DeleteObject(penLight);
+ DeleteObject(penShadow);
+ DeleteObject(penDkShadow);
+ DeleteObject(brushFace);
+}
+
+#else
+
+void wxBitmapButton::DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel )
+{
+ HPEN oldp;
+ HPEN penBorder;
+ HPEN penLight;
+ HPEN penShadow;
+ HBRUSH brushFace;
+
+ // create needed pens and brush
+ penBorder = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOWFRAME));
+ penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));
+ penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_BTNHIGHLIGHT));
+ brushFace = CreateSolidBrush(COLOR_BTNFACE);
+
+ // draw the rectangle
+ RECT rect;
+ rect.left = left;
+ rect.right = right;
+ rect.top = top;
+ rect.bottom = bottom;
+ FillRect((HDC) dc, &rect, brushFace);
+
+ // draw the border
+ oldp = (HPEN) SelectObject( (HDC) dc, penBorder);
MoveToEx((HDC) dc,left+1,top,NULL);LineTo((HDC) dc,right-1,top);
MoveToEx((HDC) dc,left,top+1,NULL);LineTo((HDC) dc,left,bottom-1);
MoveToEx((HDC) dc,left+1,bottom-1,NULL);LineTo((HDC) dc,right-1,bottom-1);
MoveToEx((HDC) dc,right-1,top+1,NULL);LineTo((HDC) dc,right-1,bottom-1);
- SelectObject( (HDC) dc, penShadow) ;
+ SelectObject( (HDC) dc, penShadow);
if (sel)
{
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ;
- LineTo((HDC) dc, left+1 ,top+1) ;
- LineTo((HDC) dc, right-2 ,top+1) ;
+ MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
+ LineTo((HDC) dc, left+1 ,top+1);
+ LineTo((HDC) dc, right-2 ,top+1);
}
else
{
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ;
- LineTo((HDC) dc, right-2 ,bottom-2) ;
- LineTo((HDC) dc, right-2 ,top) ;
- MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL) ;
- LineTo((HDC) dc, right-3 ,bottom-3) ;
- LineTo((HDC) dc, right-3 ,top+1) ;
-
- SelectObject( (HDC) dc, penLight) ;
-
- MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL) ;
- LineTo((HDC) dc, left+1 ,top+1) ;
- LineTo((HDC) dc, right-2 ,top+1) ;
+ MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
+ LineTo((HDC) dc, right-2 ,bottom-2);
+ LineTo((HDC) dc, right-2 ,top);
+
+ MoveToEx((HDC) dc,left+2 ,bottom-3 ,NULL);
+ LineTo((HDC) dc, right-3 ,bottom-3);
+ LineTo((HDC) dc, right-3 ,top+1);
+
+ SelectObject( (HDC) dc, penLight);
+
+ MoveToEx((HDC) dc,left+1 ,bottom-2 ,NULL);
+ LineTo((HDC) dc, left+1 ,top+1);
+ LineTo((HDC) dc, right-2 ,top+1);
}
- SelectObject((HDC) dc,oldp) ;
- SelectObject((HDC) dc,oldb) ;
+ // delete allocated resources
+ SelectObject((HDC) dc,oldp);
DeleteObject(penBorder);
DeleteObject(penLight);
DeleteObject(penShadow);
DeleteObject(brushFace);
}
-// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
-#define FOCUS_MARGIN 3
+#endif // defined(__WIN95__)
+
void wxBitmapButton::DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel )
{
rect.top = top;
rect.right = right;
rect.bottom = bottom;
- InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN ) ;
+ InflateRect( &rect, - FOCUS_MARGIN, - FOCUS_MARGIN );
+
+ // GRG: the focus rectangle should not move when the button is pushed!
+/*
if ( sel )
- OffsetRect( &rect, 1, 1 ) ;
- DrawFocusRect( (HDC) dc, &rect ) ;
+ OffsetRect( &rect, 1, 1 );
+*/
+ (void)sel;
+ DrawFocusRect( (HDC) dc, &rect );
}
extern HBRUSH wxDisableButtonBrush;
void wxBitmapButton::DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg )
{
- HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush ) ;
+ HBRUSH old = (HBRUSH) SelectObject( (HDC) dc, wxDisableButtonBrush );
// VZ: what's this?? there is no such ROP AFAIK
#ifdef __SALFORDC__
::PatBlt( (HDC) dc, left, top, right, bottom, dwRop);
- ::SelectObject( (HDC) dc, old ) ;
+ ::SelectObject( (HDC) dc, old );
}
void wxBitmapButton::SetDefault()
{
wxButton::SetDefault();
}
+
+#endif // wxUSE_BMPBUTTON