// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_NET_H
-#define _WX_NET_H
+#ifndef _WX_DIALUP_H
+#define _WX_DIALUP_H
#ifdef __GNUG__
#pragma interface "dialup.h"
#if wxUSE_DIALUP_MANAGER
+#include "wx/event.h"
+
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
// wxDialUpManager events
// ----------------------------------------------------------------------------
+BEGIN_DECLARE_EVENT_TYPES()
+ DECLARE_EVENT_TYPE(wxEVT_DIALUP_CONNECTED, 450)
+ DECLARE_EVENT_TYPE(wxEVT_DIALUP_DISCONNECTED, 451)
+END_DECLARE_EVENT_TYPES()
+
// the event class for the dialup events
class WXDLLEXPORT wxDialUpEvent : public wxEvent
{
// process (i.e. does it result from our own attempt to establish the
// connection)?
bool IsOwnEvent() const { return m_id != 0; }
+
+ // implement the base class pure virtual
+ virtual wxEvent *Clone() const { return new wxDialUpEvent(*this); }
};
// the type of dialup event handler function
typedef void (wxEvtHandler::*wxDialUpEventFunction)(wxDialUpEvent&);
-BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EVENT_TYPE(wxEVT_DIALUP_CONNECTED, 450)
- DECLARE_EVENT_TYPE(wxEVT_DIALUP_DISCONNECTED, 451)
-END_DECLARE_EVENT_TYPES()
-
// macros to catch dialup events
#define EVT_DIALUP_CONNECTED(func) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_DIALUP_CONNECTED, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxDialUpEventFunction) & func, NULL),
#endif // wxUSE_DIALUP_MANAGER
-#endif // _WX_NET_H
+#endif // _WX_DIALUP_H