+ // Don't do anything if between Begin/EndBatch...
+ // EndBatch() will do all this on the last nested one anyway.
+ if (! GetBatchCount())
+ {
+ // Refresh to get correct scrolled position:
+ wxScrolledWindow::Refresh(eraseb,rect);
+
+ if (rect)
+ {
+ int rect_x, rect_y, rectWidth, rectHeight;
+ int width_label, width_cell, height_label, height_cell;
+ int x, y;
+
+ //Copy rectangle can get scroll offsets..
+ rect_x = rect->GetX();
+ rect_y = rect->GetY();
+ rectWidth = rect->GetWidth();
+ rectHeight = rect->GetHeight();
+
+ width_label = m_rowLabelWidth - rect_x;
+ if (width_label > rectWidth) width_label = rectWidth;
+
+ height_label = m_colLabelHeight - rect_y;
+ if (height_label > rectHeight) height_label = rectHeight;
+
+ if (rect_x > m_rowLabelWidth)
+ {
+ x = rect_x - m_rowLabelWidth;
+ width_cell = rectWidth;
+ }
+ else
+ {
+ x = 0;
+ width_cell = rectWidth - (m_rowLabelWidth - rect_x);
+ }
+
+ if (rect_y > m_colLabelHeight)
+ {
+ y = rect_y - m_colLabelHeight;
+ height_cell = rectHeight;
+ }
+ else
+ {
+ y = 0;
+ height_cell = rectHeight - (m_colLabelHeight - rect_y);
+ }
+
+ // Paint corner label part intersecting rect.
+ if ( width_label > 0 && height_label > 0 )
+ {
+ wxRect anotherrect(rect_x, rect_y, width_label, height_label);
+ m_cornerLabelWin->Refresh(eraseb, &anotherrect);
+ }
+
+ // Paint col labels part intersecting rect.
+ if ( width_cell > 0 && height_label > 0 )
+ {
+ wxRect anotherrect(x, rect_y, width_cell, height_label);
+ m_colLabelWin->Refresh(eraseb, &anotherrect);
+ }
+
+ // Paint row labels part intersecting rect.
+ if ( width_label > 0 && height_cell > 0 )
+ {
+ wxRect anotherrect(rect_x, y, width_label, height_cell);
+ m_rowLabelWin->Refresh(eraseb, &anotherrect);
+ }
+
+ // Paint cell area part intersecting rect.
+ if ( width_cell > 0 && height_cell > 0 )
+ {
+ wxRect anotherrect(x, y, width_cell, height_cell);
+ m_gridWin->Refresh(eraseb, &anotherrect);
+ }
+ }
+ else
+ {
+ m_cornerLabelWin->Refresh(eraseb, NULL);
+ m_colLabelWin->Refresh(eraseb, NULL);
+ m_rowLabelWin->Refresh(eraseb, NULL);
+ m_gridWin->Refresh(eraseb, NULL);
+ }
+ }
+}
+
+void wxGrid::OnSize( wxSizeEvent& event )
+{
+ // position the child windows
+ CalcWindowSizes();
+
+ // don't call CalcDimensions() from here, the base class handles the size
+ // changes itself
+ event.Skip();
+}