- wxColour(void);
- wxColour(const unsigned char r, const unsigned char g, const unsigned char b);
- wxColour(const wxColour& col);
- wxColour(const wxString& col);
- ~wxColour(void) ;
- wxColour& operator =(const wxColour& src) ;
- wxColour& operator =(const wxString& src) ;
- inline int Ok(void) const { return (m_isInit) ; }
-
- void Set(unsigned char r, unsigned char g, unsigned char b);
-
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
-
- inline unsigned char Red(void) const { return m_red; }
- inline unsigned char Green(void) const { return m_green; }
- inline unsigned char Blue(void) const { return m_blue; }
-
- inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
- inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
- WXCOLORREF GetPixel(void) const { return m_pixel; };
-
- private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
- public:
- WXCOLORREF m_pixel ;
-};
+ // constructors
+ // ------------
+ DEFINE_STD_WXCOLOUR_CONSTRUCTORS
+
+ // accessors
+ // ---------
+
+ virtual bool IsOk() const { return m_isInit; }
+
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
+ unsigned char Alpha() const { return m_alpha ; }
+
+ // comparison
+ bool operator==(const wxColour& colour) const
+ {
+ return m_isInit == colour.m_isInit
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue
+ && m_alpha == colour.m_alpha;
+ }
+
+ bool operator!=(const wxColour& colour) const { return !(*this == colour); }