void SetDefault();
-#ifdef __WXMSW__
- // show the image in the button in addition to the label
- void SetImageLabel(const wxBitmap& bitmap);
+// #ifdef __WXMSW__
+// // show the image in the button in addition to the label
+// void SetImageLabel(const wxBitmap& bitmap);
- // set the margins around the image
- void SetImageMargins(wxCoord x, wxCoord y);
-#endif
+// // set the margins around the image
+// void SetImageMargins(wxCoord x, wxCoord y);
+// #endif
DocStr(GetDefaultButtonSize, "Returns the default button size for this platform.");
static wxSize GetDefaultSize();
//---------------------------------------------------------------------------
-DocStr(wxBitmapButton, "A Buttont that contains a bitmap.");
+DocStr(wxBitmapButton,
+"A Button that contains a bitmap. A bitmap button can be supplied with a
+single bitmap, and wxWindows will draw all button states using this bitmap. If
+the application needs more control, additional bitmaps for the selected state,
+unpressed focused state, and greyed-out state may be supplied.
+");
+
+RefDoc(wxButton, "
+ Styles
+ wx.BU_AUTODRAW: If this is specified, the button will be drawn
+ automatically using the label bitmap only, providing a
+ 3D-look border. If this style is not specified, the button
+ will be drawn without borders and using all provided
+ bitmaps. WIN32 only.
+ wx.BU_LEFT: Left-justifies the label. WIN32 only.
+ wx.BU_TOP: Aligns the label to the top of the button. WIN32 only.
+ wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only.
+ wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
+ wx.BU_EXACTFIT: Creates the button as small as possible instead of making
+ it of the standard size (which is the default behaviour.)
+
+ Events
+ EVT_BUTTON: Sent when the button is clicked.
+");
class wxBitmapButton : public wxButton
{
%pythonAppend wxBitmapButton "self._setOORInfo(self)"
%pythonAppend wxBitmapButton() ""
- DocStr(wxBitmapButton, "Create and show a button.")
+ DocStr(wxBitmapButton, "Create and show a button with a bitmap for the label.")
wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,