/////////////////////////////////////////////////////////////////////////////
-// Name: popupwin.cpp
+// Name: srx/x11/popupwin.cpp
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "popupwin.h"
-#endif
-
-#include "wx/defs.h"
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
#if wxUSE_POPUPWIN
#include "wx/popupwin.h"
-#include "wx/app.h"
-#include "wx/settings.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/app.h"
+ #include "wx/settings.h"
+#endif
#include "wx/x11/private.h"
#include "X11/Xatom.h"
BEGIN_EVENT_TABLE(wxPopupWindow,wxPopupWindowBase)
END_EVENT_TABLE()
-IMPLEMENT_DYNAMIC_CLASS(wxPopupWindow, wxWindow)
+wxPopupWindow::~wxPopupWindow()
+{
+}
bool wxPopupWindow::Create( wxWindow *parent, int style )
{
if (!CreateBase( parent, -1, wxDefaultPosition, wxDefaultSize, style, wxDefaultValidator, wxT("popup") ))
{
wxFAIL_MSG( wxT("wxPopupWindow creation failed") );
- return FALSE;
+ return false;
}
// All dialogs should really have this style
m_windowStyle = style;
m_windowStyle |= wxTAB_TRAVERSAL;
-
+
wxPoint pos( 20,20 );
wxSize size( 20,20 );
wxPoint pos2 = pos;
int xscreen = DefaultScreen( xdisplay );
Visual *xvisual = DefaultVisual( xdisplay, xscreen );
Window xparent = RootWindow( xdisplay, xscreen );
-
+ Colormap cm = DefaultColormap( xdisplay, xscreen);
+
#if wxUSE_TWO_WINDOWS
- bool need_two_windows =
+ bool need_two_windows =
((( wxSUNKEN_BORDER | wxRAISED_BORDER | wxSIMPLE_BORDER | wxHSCROLL | wxVSCROLL ) & m_windowStyle) != 0);
#else
- bool need_two_windows = FALSE;
+ bool need_two_windows = false;
#endif
#if wxUSE_NANOX
long xattributes_mask = 0;
#else
-
+
XSetWindowAttributes xattributes;
long xattributes_mask = 0;
-
+
+ m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+ m_backgroundColour.CalcPixel( (WXColormap) cm);
+
+ m_foregroundColour = *wxBLACK;
+ m_foregroundColour.CalcPixel( (WXColormap) cm);
+
xattributes_mask |= CWBackPixel;
xattributes.background_pixel = m_backgroundColour.GetPixel();
-
+
xattributes_mask |= CWBorderPixel;
xattributes.border_pixel = BlackPixel( xdisplay, xscreen );
-
+
xattributes_mask |= CWOverrideRedirect | CWSaveUnder;
xattributes.override_redirect = True;
xattributes.save_under = True;
-
+
xattributes_mask |= CWEventMask;
#endif
-
+
if (need_two_windows)
{
#if !wxUSE_NANOX
- xattributes.event_mask =
+ xattributes.event_mask =
ExposureMask | StructureNotifyMask | ColormapChangeMask;
#endif
-
- Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y,
+
+ Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y,
0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes );
-#if wxUSE_NANOX
+#if wxUSE_NANOX
XSelectInput( xdisplay, xwindow,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask );
#endif
-
+
// Set background to None which will prevent X11 from clearing the
// background comletely.
XSetWindowBackgroundPixmap( xdisplay, xwindow, None );
-
+
m_mainWindow = (WXWindow) xwindow;
wxAddWindowToTable( xwindow, (wxWindow*) this );
-
+
// XMapWindow( xdisplay, xwindow );
-#if !wxUSE_NANOX
- xattributes.event_mask =
+#if !wxUSE_NANOX
+ xattributes.event_mask =
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask | VisibilityChangeMask ;
#endif
-
+
if (HasFlag( wxSUNKEN_BORDER) || HasFlag( wxRAISED_BORDER))
{
pos2.x = 2;
pos2.x = 0;
pos2.y = 0;
}
-
- xwindow = XCreateWindow( xdisplay, xwindow, pos2.x, pos2.y, size2.x, size2.y,
+
+ xwindow = XCreateWindow( xdisplay, xwindow, pos2.x, pos2.y, size2.x, size2.y,
0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes );
-
+
// Set background to None which will prevent X11 from clearing the
// background comletely.
XSetWindowBackgroundPixmap( xdisplay, xwindow, None );
-
-#if wxUSE_NANOX
+
+#if wxUSE_NANOX
XSelectInput( xdisplay, xwindow,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask );
#endif
-
+
m_clientWindow = (WXWindow) xwindow;
wxAddClientWindowToTable( xwindow, (wxWindow*) this );
-
- m_isShown = FALSE;
+
+ m_isShown = false;
XMapWindow( xdisplay, xwindow );
}
else
{
// One window
#if !wxUSE_NANOX
- xattributes.event_mask =
+ xattributes.event_mask =
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask | VisibilityChangeMask ;
#endif
-
- Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y,
+
+ Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y,
0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes );
#if wxUSE_NANOX
KeymapStateMask | FocusChangeMask | ColormapChangeMask | StructureNotifyMask |
PropertyChangeMask );
#endif
-
+
// Set background to None which will prevent X11 from clearing the
// background comletely.
XSetWindowBackgroundPixmap( xdisplay, xwindow, None );
-
+
m_mainWindow = (WXWindow) xwindow;
m_clientWindow = (WXWindow) xwindow;
wxAddWindowToTable( xwindow, (wxWindow*) this );
-
- m_isShown = FALSE;
+
+ m_isShown = false;
// XMapWindow( xdisplay, xwindow );
}
wm_hints.initial_state = NormalState;
XSetWMHints( xdisplay, (Window) m_mainWindow, &wm_hints);
#endif
-
- return TRUE;
+
+ return true;
}
void wxPopupWindow::DoMoveWindow(int x, int y, int width, int height )
bool ret = wxWindowX11::Show( show );
Raise();
-
+
return ret;
}