#include "wx/icon.h"
#include "wx/artprov.h"
-#include "wx/xrc/xml.h"
+#include "wx/xml/xml.h"
+
+#ifdef WXMAKINGDLL_XRC
+ #define WXDLLIMPEXP_XRC WXEXPORT
+#elif defined(WXUSINGDLL)
+ #define WXDLLIMPEXP_XRC WXIMPORT
+#else // not making nor using DLL
+ #define WXDLLIMPEXP_XRC
+#endif
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxToolBar;
-class WXXMLDLLEXPORT wxXmlResourceHandler;
-class WXXMLDLLEXPORT wxXmlSubclassFactory;
-class WXXMLDLLEXPORT wxXmlSubclassFactoriesList;
+class WXDLLIMPEXP_XRC wxXmlResourceHandler;
+class WXDLLIMPEXP_XRC wxXmlSubclassFactory;
+class WXDLLIMPEXP_XRC wxXmlSubclassFactoriesList;
class wxXmlResourceModule;
// encoded in root node of XRC file as "version" property).
//
// Rules for increasing version number:
-// - change it only if you made incompatible change to the format. Addition of new
-// attribute to control handler is _not_ incompatible change, because older
-// versions of the library may ignore it.
+// - change it only if you made incompatible change to the format. Addition
+// of new attribute to control handler is _not_ incompatible change, because
+// older versions of the library may ignore it.
// - if you change version number, follow these steps:
// - set major, minor and release numbers to respective version numbers of
-// the wxWindows library (see wx/version.h)
-// - reset revision to 0 unless the first three are same as before, in which
-// case you should increase revision by one
+// the wxWidgets library (see wx/version.h)
+// - reset revision to 0 unless the first three are same as before,
+// in which case you should increase revision by one
#define WX_XMLRES_CURRENT_VERSION_MAJOR 2
#define WX_XMLRES_CURRENT_VERSION_MINOR 3
#define WX_XMLRES_CURRENT_VERSION_RELEASE 0
#define WX_XMLRES_CURRENT_VERSION_REVISION 1
-#define WX_XMLRES_CURRENT_VERSION_STRING "2.3.0.1"
+#define WX_XMLRES_CURRENT_VERSION_STRING _T("2.3.0.1")
#define WX_XMLRES_CURRENT_VERSION \
(WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \
WX_XMLRES_CURRENT_VERSION_RELEASE * 256 + \
WX_XMLRES_CURRENT_VERSION_REVISION)
-class WXXMLDLLEXPORT wxXmlResourceDataRecord
+class WXDLLIMPEXP_XRC wxXmlResourceDataRecord
{
public:
wxXmlResourceDataRecord() : Doc(NULL), Time(wxDateTime::Now()) {}
};
-#ifdef WXXMLISDLL
-WX_DECLARE_EXPORTED_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
-#else
-WX_DECLARE_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords);
-#endif
+WX_DECLARE_USER_EXPORTED_OBJARRAY(wxXmlResourceDataRecord,
+ wxXmlResourceDataRecords,
+ WXDLLIMPEXP_XRC);
enum wxXmlResourceFlags
{
wxXRC_USE_LOCALE = 1,
- wxXRC_NO_SUBCLASSING = 2
+ wxXRC_NO_SUBCLASSING = 2,
+ wxXRC_NO_RELOADING = 4
};
// This class holds XML resources from one or more .xml files
// (or derived forms, either binary or zipped -- see manual for
// details).
-class WXXMLDLLEXPORT wxXmlResource : public wxObject
+class WXDLLIMPEXP_XRC wxXmlResource : public wxObject
{
public:
// Constructor.
// Initialize handlers for all supported controls/windows. This will
// make the executable quite big because it forces linking against
- // most of the wxWindows library.
+ // most of the wxWidgets library.
void InitAllHandlers();
// Initialize only a specific handler (or custom handler). Convention says
- // that handler name is equal to the control's name plus 'XmlHandler', for example
- // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
- // (xmlres) can create include file that contains initialization code for
- // all controls used within the resource.
+ // that handler name is equal to the control's name plus 'XmlHandler', for
+ // example wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource
+ // compiler (xmlres) can create include file that contains initialization
+ // code for all controls used within the resource.
void AddHandler(wxXmlResourceHandler *handler);
// Add a new handler at the begining of the handler list
// Removes all handlers
void ClearHandlers();
-
+
// Registers subclasses factory for use in XRC. This function is not meant
// for public use, please see the comment above wxXmlSubclassFactory
// definition.
protected:
// Scans the resources list for unloaded files and loads them. Also reloads
// files that have been modified since last loading.
- void UpdateResources();
+ bool UpdateResources();
// Finds a resource (calls UpdateResources) and returns a node containing it.
- wxXmlNode *FindResource(const wxString& name, const wxString& classname, bool recursive = FALSE);
+ wxXmlNode *FindResource(const wxString& name, const wxString& classname, bool recursive = false);
// Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
wxXmlNode *DoFindResource(wxXmlNode *parent, const wxString& name, const wxString& classname, bool recursive);
- // Creates a resource from information in the given node.
- wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL);
+ // Creates a resource from information in the given node
+ // (Uses only 'handlerToUse' if != NULL)
+ wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent,
+ wxObject *instance = NULL,
+ wxXmlResourceHandler *handlerToUse = NULL);
private:
long m_version;
// This macro translates string identifier (as used in XML resource,
// e.g. <menuitem id="my_menu">...</menuitem>) to integer id that is needed by
-// wxWindows event tables.
+// wxWidgets event tables.
// Example:
// BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// EVT_MENU(XRCID("quit"), MyFrame::OnQuit)
// wxXmlResourceHandler is an abstract base class for resource handlers
// capable of creating a control from an XML node.
-class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject
+class WXDLLIMPEXP_XRC wxXmlResourceHandler : public wxObject
{
+DECLARE_ABSTRACT_CLASS(wxXmlResourceHandler)
public:
// Constructor.
wxXmlResourceHandler();
// were filled.
virtual wxObject *DoCreateResource() = 0;
- // Returns TRUE if it understands this node and can create
- // a resource from it, FALSE otherwise.
+ // Returns true if it understands this node and can create
+ // a resource from it, false otherwise.
virtual bool CanHandle(wxXmlNode *node) = 0;
// Sets the parent resource.
// - replaces \n, \r, \t by respective chars (according to C syntax)
// - replaces _ by & and __ by _ (needed for _File => &File because of XML)
// - calls wxGetTranslations (unless disabled in wxXmlResource)
- wxString GetText(const wxString& param, bool translate = TRUE);
+ wxString GetText(const wxString& param, bool translate = true);
// Returns the XRCID.
int GetID();
// Returns the resource name.
wxString GetName();
- // Gets a bool flag (1, t, yes, on, true are TRUE, everything else is FALSE).
- bool GetBool(const wxString& param, bool defaultv = FALSE);
+ // Gets a bool flag (1, t, yes, on, true are true, everything else is false).
+ bool GetBool(const wxString& param, bool defaultv = false);
// Gets the integer value from the parameter.
long GetLong( const wxString& param, long defaultv = 0 );
void SetupWindow(wxWindow *wnd);
// Creates children.
- void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE);
+ void CreateChildren(wxObject *parent, bool this_hnd_only = false);
// Helper function.
void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL);
// FIXME -- remove this $%^#$%#$@# as soon as Ron checks his changes in!!
-void wxXmlInitResourceModule();
+WXDLLIMPEXP_XRC void wxXmlInitResourceModule();
// This class is used to create instances of XRC "object" nodes with "subclass"
// property. It is _not_ supposed to be used by XRC users, you should instead
-// register your subclasses via wxWindows' RTTI mechanism. This class is useful
+// register your subclasses via wxWidgets' RTTI mechanism. This class is useful
// only for language bindings developer who need a way to implement subclassing
-// in wxWindows ports that don't support wxRTTI (e.g. wxPython).
-class WXXMLDLLEXPORT wxXmlSubclassFactory
+// in wxWidgets ports that don't support wxRTTI (e.g. wxPython).
+class WXDLLIMPEXP_XRC wxXmlSubclassFactory
{
public:
- // Try to create instance of given class and return it, return NULL on failure:
+ // Try to create instance of given class and return it, return NULL on
+ // failure:
virtual wxObject *Create(const wxString& className) = 0;
virtual ~wxXmlSubclassFactory() {}
};
Backward compatibility macros. Do *NOT* use, they may disappear in future
versions of the XRC library!
------------------------------------------------------------------------- */
-#define ADD_STYLE XRC_ADD_STYLE
-#define wxTheXmlResource wxXmlResource::Get()
-#define XMLID XRCID
-#define XMLCTRL XRCCTRL
-#define GetXMLID GetXRCID
+#if WXWIN_COMPATIBILITY_2_4
+ #define ADD_STYLE XRC_ADD_STYLE
+ #define wxTheXmlResource wxXmlResource::Get()
+ #define XMLID XRCID
+ #define XMLCTRL XRCCTRL
+ #define GetXMLID GetXRCID
+#endif
#endif // _WX_XMLRES_H_