///////////////////////////////////////////////////////////////////////////////
-// Name: include/wx/osx/evtloop.h
-// Purpose: simply forwards to wx/mac/carbon/evtloop.h for consistency with
-// the other Mac headers
+// Name: wx/osx/evtloop.h
+// Purpose: simply forwards to wx/osx/carbon/evtloop.h or
+// wx/osx/cocoa/evtloop.h for consistency with the other Mac
+// headers
// Author: Vadim Zeitlin
// Modified by:
// Created: 2006-01-12
#ifndef _WX_OSX_EVTLOOP_H_
#define _WX_OSX_EVTLOOP_H_
-DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
-DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
+#ifdef __WXOSX_COCOA__
+ #include "wx/osx/cocoa/evtloop.h"
+#else
+ #include "wx/osx/carbon/evtloop.h"
+#endif
-class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxNonOwnedWindow;
+
+class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
{
public:
- wxCFEventLoop();
- virtual ~wxCFEventLoop();
-
- // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
- // terminating when Exit() is called
- virtual int Run();
-
- // sets the "should exit" flag and wakes up the loop so that it terminates
- // soon
- virtual void Exit(int rc = 0);
-
- // return true if any events are available
- virtual bool Pending() const;
-
- // dispatch a single event, return false if we should exit from the loop
- virtual bool Dispatch();
-
- // same as Dispatch() but doesn't wait for longer than the specified (in
- // ms) timeout, return true if an event was processed, false if we should
- // exit the loop or -1 if timeout expired
- virtual int DispatchTimeout(unsigned long timeout);
-
- // implement this to wake up the loop: usually done by posting a dummy event
- // to it (can be called from non main thread)
- virtual void WakeUp();
-
- virtual bool YieldFor(long eventsToProcess);
-
-#if wxUSE_EVENTLOOP_SOURCE
- virtual wxEventLoopSource *
- AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
-#endif // wxUSE_EVENTLOOP_SOURCE
-
- void ObserverCallBack(CFRunLoopObserverRef observer, int activity);
+ wxModalEventLoop(wxWindow *modalWindow);
+ wxModalEventLoop(WXWindow modalNativeWindow);
protected:
- // get the currently executing CFRunLoop
- virtual CFRunLoopRef CFGetCurrentRunLoop() const;
+ virtual void DoRun();
- virtual int DoDispatchTimeout(unsigned long timeout);
-
- // should we exit the loop?
- bool m_shouldExit;
-
- // the loop exit code
- int m_exitcode;
-
- // runloop observer
- CFRunLoopObserverRef m_runLoopObserver;
-
-private:
- // process all already pending events and dispatch a new one (blocking
- // until it appears in the event queue if necessary)
- //
- // returns the return value of DoDispatchTimeout()
- int DoProcessEvents();
+ virtual void DoStop();
+ // (in case) the modal window for this event loop
+ wxNonOwnedWindow* m_modalWindow;
+ WXWindow m_modalNativeWindow;
};
-#if wxUSE_GUI
- #ifdef __WXOSX_COCOA__
- #include "wx/osx/cocoa/evtloop.h"
- #else
- #include "wx/osx/carbon/evtloop.h"
- #endif
-#endif // wxUSE_GUI
-
#endif // _WX_OSX_EVTLOOP_H_