Recent Changes for wxPython
=====================================================================
-2.5.2.0
+2.5.2.1
-------
wx.ADJUST_MINSIZE is now the default behaviour for window items in
sizers. This means that the item's GetMinSize and/or GetBestSize will
be called when calculating layout and the return value from that will
-be used for the minimum size. The wx.FIXED_MINSIZE flag was added
-that will cause the sizer to *not* call window methods to determine
-the new best size, instead the minsize that the window had when added
-to the sizer (or the size the window was created with) will always be
-used. When a window is added to a sizer it's initial size, if any, is
-set as the window's minimal size using SetSizeHints if there isn't
-already a minimal size. You can set the window's minimal size (via
-SetSizeHints) to manually control wha tthe sizer will use when
-calculating layout.
+be used for the minimum size used by the sizer. The wx.FIXED_MINSIZE
+flag was added that will cause the sizer to use the old behaviour in
+that it will *not* call the window's methods to determine the new best
+size, instead the minsize that the window had when added to the sizer
+(or the size the window was created with) will always be used.
+
+Related to the above, when controls and some other window types are
+created either the size passed to the constructor, or their "best
+size" if an explicit size was not passed in, is set as the window's
+minimal size. For non top-level windows that hasn't meant much in the
+past, but now the sizers are sensitive to the window's minimal size.
+The key point to understand here is that it is no longer the window's
+size it has when added to the sizer that matters, but its minimal
+size. So you might have some issues to iron out if you create a
+control without a size and then set its size to something before
+adding it to the sizer. Since it's minimal size is probably not the
+size you set then the sizer will appear to be misbehaving. The fix is
+to either set the size when calling the window's constructor, or to
+reset the min size by calling SetSizeHints. You can call SetSizeHints
+at anytime to change the minsize of a window, just call the sizer's
+Layout method to redistribute the controls as needed.
+
Added new MaskedEditControl code from Will Sadkin. The modules are
now locaed in their own sub-package, wx.lib.masked. Demos updated.
Switched gizmos.TreeListCtrl to the newer version of the code from the
wxCode project.
+OGL is dead! LONG LIVE OGL! (Oops, sorry. A bit of my dramatic side
+leaked out there...) The wx.ogl module has been deprecated in favor
+of the new Python port of the OGL library located at wx.lib.ogl
+contributed by Pierre Hjälm. This will hopefully greatly extend the
+life of OGL within wxPython by making it more easily maintainable and
+less prone to getting rusty as there seems to be less and less
+interest in maintaining the C++ version. At this point there are just
+a couple minor known compatibility differences, please see the
+MigrationGuide_ file for details.
+
+.. _MigrationGuide: MigrationGuide.html
+
+EVT_STC_POSCHANGED has been removed as it has been deprecated in
+Scintilla for several releases now.
+
+All the Window and GDI (pen, bitmap, etc.) class constructors and also
+many toplevel functions and static methods will now check that a
+wx.App object has already been created and will raise a
+wx.PyNoAppError exception if not.
+
+Added more default args as needed to allow most window types to be
+constructed with only the parent window arg. In some cases other args
+may be required for normal operation, but they can usually be set
+after construction.
+
+Removed the deprecated ErrorDialogs and PythonBitmaps modules. If you
+were using these in your apps then please join wxPython-dev and assist
+with a more modern reimplementation.
+
+Added a new version (0.8.3) of FloatCanvas from Chris Barker. It's now
+in a subpackage of wx.lib.