delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
-#if wxUSE_THREADS
- #if wxUSE_VALIDATORS
- // If we don't do the following, we get an apparent memory leak.
- ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
- #endif // wxUSE_VALIDATORS
-#endif // wxUSE_THREADS
-
wxAppConsole::CleanUp();
}
win->HasExtraStyle(wxWS_EX_PROCESS_IDLE) )
{
event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
+ win->HandleWindowEvent(event);
if (event.MoreRequested())
needMore = true;
wxLog *wxGUIAppTraitsBase::CreateLogTarget()
{
-// DE: One day I'll remove this but right now the generic dialog used for this
-// just doesn't work right at all on wxCocoa.
-#if wxUSE_LOGGUI && !defined(__WXCOCOA__)
+#if wxUSE_LOGGUI
return new wxLogGui;
#else
// we must have something!
// is (according to common practice):
// - console apps: to stderr (on any platform)
// - GUI apps: stderr on Unix platforms (!)
- // message box under Windows and others
+ // stderr if available and message box otherwise on others
+ // (currently stderr only Windows if app running from console)
#ifdef __UNIX__
return new wxMessageOutputStderr;
#else // !__UNIX__
#ifdef __WXMOTIF__
return new wxMessageOutputLog;
#elif wxUSE_MSGDLG
- return new wxMessageOutputMessageBox;
+ return new wxMessageOutputBest(wxMSGOUT_PREFER_STDERR);
#else
return new wxMessageOutputStderr;
#endif
bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
{
-#if defined(__WXMSW__) || !wxUSE_MSGDLG
// under MSW we prefer to use the base class version using ::MessageBox()
// even if wxMessageBox() is available because it has less chances to
// double fault our app than our wxMessageBox()
+ //
+ // under DFB the message dialog is not always functional right now
+ //
+ // and finally we can't use wxMessageBox() if it wasn't compiled in, of
+ // course
+#if defined(__WXMSW__) || defined(__WXDFB__) || !wxUSE_MSGDLG
return wxAppTraitsBase::ShowAssertDialog(msg);
#else // wxUSE_MSGDLG
wxString msgDlg = msg;