// Operators
wxTextInputStream& operator>>(wxString& word);
wxTextInputStream& operator>>(char& c);
+#if wxUSE_UNICODE && wxWCHAR_T_IS_REAL_TYPE
+ wxTextInputStream& operator>>(wchar_t& wc);
+#endif // wxUSE_UNICODE
wxTextInputStream& operator>>(wxInt16& i);
wxTextInputStream& operator>>(wxInt32& i);
wxTextInputStream& operator>>(wxUint16& i);
virtual void WriteDouble(double d);
virtual void WriteString(const wxString& string);
+ wxTextOutputStream& PutChar(wxChar c);
+
wxTextOutputStream& operator<<(const wxChar *string);
wxTextOutputStream& operator<<(const wxString& string);
wxTextOutputStream& operator<<(char c);