// show a message to the user
// void Printf(const wxString& format, ...) = 0;
- WX_DEFINE_VARARG_FUNC_VOID(Printf, 1, (const wxString&), DoPrintf)
+ WX_DEFINE_VARARG_FUNC_VOID(Printf, 1, (const wxFormatString&),
+ DoPrintfWchar, DoPrintfUtf8)
#ifdef __WATCOMC__
// workaround for http://bugzilla.openwatcom.org/show_bug.cgi?id=351
- WX_DEFINE_VARARG_FUNC_VOID(Printf, 1, (const char*), DoPrintf)
- WX_DEFINE_VARARG_FUNC_VOID(Printf, 1, (const wchar_t*), DoPrintf)
- WX_DEFINE_VARARG_FUNC_VOID(Printf, 1, (const wxCStrData&), DoPrintf)
+ WX_VARARG_WATCOM_WORKAROUND(void, Printf, 1, (const wxString&),
+ (wxFormatString(f1)));
+ WX_VARARG_WATCOM_WORKAROUND(void, Printf, 1, (const wxCStrData&),
+ (wxFormatString(f1)));
+ WX_VARARG_WATCOM_WORKAROUND(void, Printf, 1, (const char*),
+ (wxFormatString(f1)));
+ WX_VARARG_WATCOM_WORKAROUND(void, Printf, 1, (const wchar_t*),
+ (wxFormatString(f1)));
#endif
protected:
// NB: this is pure virtual so that it can be implemented in dllexported
// wxMessagOutput class
- virtual void DoPrintf(const wxString& format, ...) = 0;
+#if !wxUSE_UTF8_LOCALE_ONLY
+ virtual void DoPrintfWchar(const wxChar *format, ...) = 0;
+#endif
+#if wxUSE_UNICODE_UTF8
+ virtual void DoPrintfUtf8(const char *format, ...) = 0;
+#endif
// called by DoPrintf() to output formatted string
virtual void Output(const wxString& str) = 0;
static wxMessageOutput* Set(wxMessageOutput* msgout);
protected:
- virtual void DoPrintf(const wxString& format, ...);
+#if !wxUSE_UTF8_LOCALE_ONLY
+ virtual void DoPrintfWchar(const wxChar *format, ...);
+#endif
+#if wxUSE_UNICODE_UTF8
+ virtual void DoPrintfUtf8(const char *format, ...);
+#endif
virtual void Output(const wxString& str) = 0;
private:
#endif
// ----------------------------------------------------------------------------
-// implementation showing the message to the user in "best" possible way: uses
-// native message box if available (currently only under Windows) and stderr
-// otherwise; unlike wxMessageOutputMessageBox this class is always safe to use
+// implementation which sends output to stderr
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxMessageOutputBest : public wxMessageOutput
+class WXDLLIMPEXP_BASE wxMessageOutputStderr : public wxMessageOutput
{
public:
- wxMessageOutputBest() { }
+ wxMessageOutputStderr() { }
protected:
virtual void Output(const wxString& str);
+
+ // return the string with "\n" appended if it doesn't already terminate
+ // with it (in which case it's returned unchanged)
+ wxString AppendLineFeedIfNeeded(const wxString& str);
};
// ----------------------------------------------------------------------------
-// implementation which sends output to stderr
+// implementation showing the message to the user in "best" possible way:
+// uses stderr or message box if available according to the flag given to ctor.
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxMessageOutputStderr : public wxMessageOutput
+enum wxMessageOutputFlags
+{
+ wxMSGOUT_PREFER_STDERR = 0, // use stderr if available (this is the default)
+ wxMSGOUT_PREFER_MSGBOX = 1 // always use message box if available
+};
+
+class WXDLLIMPEXP_BASE wxMessageOutputBest : public wxMessageOutputStderr
{
public:
- wxMessageOutputStderr() { }
+ wxMessageOutputBest(wxMessageOutputFlags flags = wxMSGOUT_PREFER_STDERR)
+ : m_flags(flags) { }
protected:
virtual void Output(const wxString& str);
+
+private:
+ wxMessageOutputFlags m_flags;
};
// ----------------------------------------------------------------------------
// implementation which shows output in a message box
// ----------------------------------------------------------------------------
-#if wxUSE_GUI
+#if wxUSE_GUI && wxUSE_MSGDLG
class WXDLLIMPEXP_CORE wxMessageOutputMessageBox : public wxMessageOutput
{
virtual void Output(const wxString& str);
};
-#endif // wxUSE_GUI
+#endif // wxUSE_GUI && wxUSE_MSGDLG
// ----------------------------------------------------------------------------
// implementation using the native way of outputting debug messages
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxMessageOutputDebug : public wxMessageOutput
+class WXDLLIMPEXP_BASE wxMessageOutputDebug : public wxMessageOutputStderr
{
public:
wxMessageOutputDebug() { }
virtual void Output(const wxString& str);
};
-#endif
- // _WX_MSGOUT_H_
+#endif // _WX_MSGOUT_H_