-ANIMATEDLL_CXXFLAGS = $(CPPFLAGS) /fh=$(OBJS)\wxprec_animatedll.pch -bd $(__DEBUGFLAG) $(__OPTIMIZEFLAG) -bm $(__RUNTIME_LIBS) -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=..\..\src\animate\..\..\..\include -i=..\..\src\animate\..\..\..\lib\wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG) -i=..\..\src\animate\..\..\..\src\tiff -i=..\..\src\animate\..\..\..\src\jpeg -i=..\..\src\animate\..\..\..\src\png -i=..\..\src\animate\..\..\..\src\zlib -i=..\..\src\animate\..\..\..\src\regex -i=..\..\src\animate\..\..\include -dWXUSINGDLL -dWXMAKINGDLL_ANIMATE $(CXXFLAGS)
-ANIMATELIB_CXXFLAGS = $(CPPFLAGS) /fh=$(OBJS)\wxprec_animatelib.pch $(__DEBUGFLAG) $(__OPTIMIZEFLAG) -bm $(__RUNTIME_LIBS) -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=..\..\src\animate\..\..\..\include -i=..\..\src\animate\..\..\..\lib\wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG) -i=..\..\src\animate\..\..\..\src\tiff -i=..\..\src\animate\..\..\..\src\jpeg -i=..\..\src\animate\..\..\..\src\png -i=..\..\src\animate\..\..\..\src\zlib -i=..\..\src\animate\..\..\..\src\regex -i=..\..\src\animate\..\..\include $(CXXFLAGS)
-OBJS = wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
-
+ANIMATEDLL_CXXFLAGS = $(CPPFLAGS) -bd $(__DEBUGINFO) $(__OPTIMIZEFLAG) -bm &
+ $(__RUNTIME_LIBS) -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) &
+ $(__UNICODE_DEFINE_p) -i=..\..\src\animate\..\..\..\include &
+ -i=$(SETUPHDIR) -i=..\..\src\animate\..\..\include -dWXUSINGDLL &
+ -dWXMAKINGDLL_ANIMATE $(CXXFLAGS) /fh=$(OBJS)\wxprec_animatedll.pch
+ANIMATEDLL_OBJECTS = &
+ $(OBJS)\animatedll_dummy.obj &
+ $(OBJS)\animatedll_animate.obj
+ANIMATELIB_CXXFLAGS = $(CPPFLAGS) $(__DEBUGINFO) $(__OPTIMIZEFLAG) -bm &
+ $(__RUNTIME_LIBS) -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) &
+ $(__UNICODE_DEFINE_p) -i=..\..\src\animate\..\..\..\include &
+ -i=$(SETUPHDIR) -i=..\..\src\animate\..\..\include $(CXXFLAGS) &
+ /fh=$(OBJS)\wxprec_animatelib.pch
+ANIMATELIB_OBJECTS = &
+ $(OBJS)\animatelib_dummy.obj &
+ $(OBJS)\animatelib_animate.obj
+OBJS = &
+ wat_$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WXDLLFLAG)$(CFG)
+SETUPHDIR = &
+ $(LIBDIRNAME)\$(PORTNAME)$(WXUNIVNAME)$(WXUNICODEFLAG)$(WXDEBUGFLAG)