+void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y, double angle )
+{
+ if (angle == 0.0)
+ {
+ DrawText(text, x, y);
+ return;
+ }
+
+ wxCHECK_RET( Ok(), wxT("invalid window dc") );
+
+ if (!m_window) return;
+
+ GdkFont *font = m_font.GetInternalFont( m_scaleY );
+
+ wxCHECK_RET( font, wxT("invalid font") );
+
+ // the size of the text
+ wxCoord w = gdk_string_width( font, text.mbc_str() );
+ wxCoord h = font->ascent + font->descent;
+
+ // draw the string normally
+ wxBitmap src(w, h);
+ wxMemoryDC dc;
+ dc.SelectObject(src);
+ dc.SetFont(GetFont());
+ dc.SetBackground(*wxWHITE_BRUSH);
+ dc.SetBrush(*wxBLACK_BRUSH);
+ dc.Clear();
+ dc.DrawText(text, 0, 0);
+ dc.SetFont(wxNullFont);
+ dc.SelectObject(wxNullBitmap);
+
+ // Calculate the size of the rotated bounding box.
+ double rad = DegToRad(angle);
+ double dx = cos(rad),
+ dy = sin(rad);
+
+ // the rectngle vertices are counted clockwise with the first one being at
+ // (0, 0) (or, rather, at (x, y))
+ double x2 = w*dx,
+ y2 = -w*dy; // y axis points to the bottom, hence minus
+ double x4 = h*dy,
+ y4 = h*dx;
+ double x3 = x4 + x2,
+ y3 = y4 + y2;
+
+ // calc max and min
+ wxCoord maxX = (wxCoord)(dmax(x2, dmax(x3, x4)) + 0.5),
+ maxY = (wxCoord)(dmax(y2, dmax(y3, y4)) + 0.5),
+ minX = (wxCoord)(dmin(x2, dmin(x3, x4)) - 0.5),
+ minY = (wxCoord)(dmin(y2, dmin(y3, y4)) - 0.5);
+
+ // prepare to blit-with-rotate the bitmap to the DC
+ wxImage image(src);
+
+ GdkColor *colText = m_textForegroundColour.GetColor(),
+ *colBack = m_textBackgroundColour.GetColor();
+
+ bool textColSet = TRUE;
+
+ unsigned char *data = image.GetData();
+
+ // paint pixel by pixel
+ for ( wxCoord srcX = 0; srcX < w; srcX++ )
+ {
+ for ( wxCoord srcY = 0; srcY < h; srcY++ )
+ {
+ // transform source coords to dest coords
+ double r = sqrt(srcX*srcX + srcY*srcY);
+ double angleOrig = atan2(srcY, srcX) - rad;
+ wxCoord dstX = (wxCoord)(r*cos(angleOrig) + 0.5),
+ dstY = (wxCoord)(r*sin(angleOrig) + 0.5);
+
+ // black pixel?
+ bool textPixel = data[(srcY*w + srcX)*3] == 0;
+ if ( textPixel || (m_backgroundMode == wxSOLID) )
+ {
+ // change colour if needed
+ if ( textPixel != textColSet )
+ {
+ gdk_gc_set_foreground( m_textGC, textPixel ? colText
+ : colBack );
+
+ textColSet = textPixel;
+ }
+
+ // don't use DrawPoint() because it uses the current pen
+ // colour, and we don't need it here
+ gdk_draw_point( m_window, m_textGC,
+ XLOG2DEV(x + dstX), YLOG2DEV(y + dstY) );
+ }
+ }
+ }
+
+ // it would be better to draw with non underlined font and draw the line
+ // manually here (it would be more straight...)
+#if 0
+ if ( m_font.GetUnderlined() )
+ {
+ gdk_draw_line( m_window, m_textGC,
+ XLOG2DEV(x + x4), YLOG2DEV(y + y4 + font->descent),
+ XLOG2DEV(x + x3), YLOG2DEV(y + y3 + font->descent));
+ }
+#endif // 0
+
+ // restore the font colour
+ gdk_gc_set_foreground( m_textGC, colText );
+
+ // update the bounding box
+ CalcBoundingBox(x + minX, y + minY);
+ CalcBoundingBox(x + maxX, y + maxY);
+}
+
+void wxWindowDC::DoGetTextExtent(const wxString &string,
+ wxCoord *width, wxCoord *height,
+ wxCoord *descent, wxCoord *externalLeading,
+ wxFont *theFont) const