#define wxWindowNative wxWindowGTK
#elif defined(__WXMGL__)
#define wxWindowNative wxWindowMGL
+#elif defined(__WXX11__)
+#define wxWindowNative wxWindowX11
#elif defined(__WXMAC__)
#define wxWindowNative wxWindowMac
#endif
bool UseFgCol() const { return m_hasFgCol; }
bool UseFont() const { return m_hasFont; }
+ // return TRUE if this window serves as a container for the other windows
+ // only and doesn't get any input itself
+ virtual bool IsStaticBox() const { return FALSE; }
+
// returns the (low level) renderer to use for drawing the control by
// querying the current theme
wxRenderer *GetRenderer() const { return m_renderer; }
// we refresh the window when it is dis/enabled
virtual bool Enable(bool enable = TRUE);
- // our Capture/ReleaseMouse() maintains the stack of windows which had
- // captured the mouse and when ReleaseMouse() is called, the mouse freed
- // only if the stack is empty, otherwise it is captured back by the window
- // on top of the stack
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
-
protected:
// common part of all ctors
void Init();
// is the mouse currently inside the window?
bool m_isCurrent:1;
+#ifdef __WXMSW__
+ // override MSWWindowProc() to process WM_NCHITTEST
+ long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
private:
// the window scrollbars
wxScrollBar *m_scrollbarHorz,
*m_scrollbarVert;
- // the stack of windows which have captured the mouse
- static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
-
#if wxUSE_MENUS
// the current modal event loop for the popup menu we show or NULL
static wxEventLoop *ms_evtLoopPopup;