#include "wx/dcscreen.h"
#include "wx/button.h"
#include "wx/validate.h"
+ #include "wx/settings.h"
#endif
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
+#include "wx/univ/colschem.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// default margins around the image
-static const wxCoord DEFAULT_BTN_MARGIN_X = 0;
+static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least.
static const wxCoord DEFAULT_BTN_MARGIN_Y = 0;
// ============================================================================
// this corresponds more or less to wxMSW standard in Win32 theme (see
// wxWin32Renderer::AdjustSize())
- s_sizeBtn.x = 8*dc.GetCharWidth();
- s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
+// s_sizeBtn.x = 8*dc.GetCharWidth();
+// s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
+ // Otto Wyss, Patch 664399
+ s_sizeBtn.x = dc.GetCharWidth()*10 + 2;
+ s_sizeBtn.y = dc.GetCharHeight()*11/10 + 2;
}
return s_sizeBtn;
width += m_bitmap.GetWidth() + 2*m_marginBmpX;
}
+ // The default size should not be adjusted, so the code is moved into the
+ // renderer. This is conceptual wrong but currently the only solution.
+ // (Otto Wyss, Patch 664399)
+
+/*
// for compatibility with other ports, the buttons default size is never
- // less than the standard one
- if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
+ // less than the standard one, but not when display not PDAs.
+ if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
{
- wxSize szDef = GetDefaultSize();
- if ( width < szDef.x )
- width = szDef.x;
+ if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
+ {
+ wxSize szDef = GetDefaultSize();
+ if ( width < szDef.x )
+ width = szDef.x;
+ }
}
-
+*/
return wxSize(width, height);
}
renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY);
}
+bool wxButton::DoDrawBackground(wxDC& dc)
+{
+ wxRect rect;
+ wxSize size = GetSize();
+ rect.width = size.x;
+ rect.height = size.y;
+
+ if ( GetBackgroundBitmap().Ok() )
+ {
+ // get the bitmap and the flags
+ int alignment;
+ wxStretch stretch;
+ wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
+ wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
+ }
+ else
+ {
+ m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this),
+ rect, GetStateFlags());
+ }
+
+ return TRUE;
+}
+
// ----------------------------------------------------------------------------
// input processing
// ----------------------------------------------------------------------------
void wxButton::SetImageMargins(wxCoord x, wxCoord y)
{
- m_marginBmpX = x;
- m_marginBmpY = y;
-
+ m_marginBmpX = x + 2;
+ m_marginBmpY = y + 2;
+
SetBestSize(wxDefaultSize);
}
// the other mouse buttons are ignored
if ( event.Button(1) )
{
- if ( event.ButtonDown(1) )
+ if ( event.LeftDown() || event.LeftDClick() )
{
m_winCapture = consumer->GetInputWindow();
m_winCapture->CaptureMouse();
return TRUE;
}
- else // up
+ else if ( event.LeftUp() )
{
if ( m_winCapture )
{
//else: the mouse was released outside the window, this doesn't
// count as a click
}
+ //else: don't do anything special about the double click
}
return wxStdInputHandler::HandleMouse(consumer, event);