if ( !attribList[arg++] )
break;
- return false;
+ return NULL;
}
data[p++] = AGL_SAMPLE_BUFFERS_ARB;
if ( !attribList[arg++] )
break;
- return false;
+ return NULL;
}
data[p++] = AGL_SAMPLES_ARB;
if ( !m_glContext )
return false;
- AGLDrawable drawable = (AGLDrawable)GetWindowPort(
- MAC_WXHWND(win.MacGetTopLevelWindowRef()));
-
GLint bufnummer = win.GetAglBufferName();
aglSetInteger(m_glContext, AGL_BUFFER_NAME, &bufnummer);
//win.SetLastContext(m_glContext);
const_cast<wxGLCanvas&>(win).SetViewport();
- if ( !aglSetDrawable(m_glContext, drawable) )
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ if ( UMAGetSystemVersion() >= 0x1050 )
{
- wxLogAGLError("aglSetDrawable");
- return false;
+ aglSetWindowRef(m_glContext, win.MacGetTopLevelWindowRef());
+ }
+ else
+#endif
+ {
+ AGLDrawable drawable = (AGLDrawable)GetWindowPort(
+ MAC_WXHWND(win.MacGetTopLevelWindowRef()));
+
+ if ( !aglSetDrawable(m_glContext, drawable) )
+ {
+ wxLogAGLError("aglSetDrawable");
+ return false;
+ }
}
return WXGLSetCurrentContext(m_glContext);
new surface is created) and the subsequent call to aglSetDrawable will
attach that surface. This allows multiple contexts to be attached to a single
surface. Using the default buffer name zero, returns to one surface per
-context behavior.
+context behaviour.
*/
/*
m_bufferName = gCurrentBufferName++;
aglSetInteger (m_dummyContext, AGL_BUFFER_NAME, &m_bufferName);
- AGLDrawable drawable = (AGLDrawable)GetWindowPort(MAC_WXHWND(MacGetTopLevelWindowRef()));
- aglSetDrawable(m_dummyContext, drawable);
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ if ( UMAGetSystemVersion() >= 0x1050 )
+ {
+ aglSetWindowRef(m_dummyContext, MacGetTopLevelWindowRef());
+ }
+ else
+#endif
+ {
+ AGLDrawable drawable = (AGLDrawable)GetWindowPort(MAC_WXHWND(MacGetTopLevelWindowRef()));
+ aglSetDrawable(m_dummyContext, drawable);
+ }
m_macCanvasIsShown = true;