class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
{
public:
- wxButton() { m_imageData = NULL; }
+ wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
- m_imageData = NULL;
+ Init();
Create(parent, id, label, pos, size, style, validator, name);
}
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
-private:
- void MakeOwnerDrawn();
-
protected:
// send a notification event, return true if processed
bool SendClickEvent();
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
+ virtual bool DoGetAuthNeeded() const;
+ virtual void DoSetAuthNeeded(bool show);
virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
+ virtual wxSize DoGetBitmapMargins() const;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
virtual void DoSetBitmapPosition(wxDirection dir);
+#if wxUSE_MARKUP
+ virtual bool DoSetLabelMarkup(const wxString& markup);
+#endif // wxUSE_MARKUP
+
+ // Increases the passed in size to account for the button image.
+ //
+ // Should only be called if we do have a button, i.e. if m_imageData is
+ // non-NULL.
+ void AdjustForBitmapSize(wxSize& size) const;
+
class wxButtonImageData *m_imageData;
+#if wxUSE_MARKUP
+ class wxMarkupText *m_markupText;
+#endif // wxUSE_MARKUP
+
+ // true if the UAC symbol is shown
+ bool m_authNeeded;
+
private:
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxButton)
+ void Init()
+ {
+ m_imageData = NULL;
+#if wxUSE_MARKUP
+ m_markupText = NULL;
+#endif // wxUSE_MARKUP
+ m_authNeeded = false;
+ }
+
+ // Switches button into owner-drawn mode: this is used if we need to draw
+ // something not supported by the native control, such as using non default
+ // colours or a bitmap on pre-XP systems.
+ void MakeOwnerDrawn();
+
+ wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
};
#endif // _WX_BUTTON_H_