/////////////////////////////////////////////////////////////////////////////
// Name: wizard.h
-// Purpose: documentation for wxWizardPage class
+// Purpose: interface of wxWizardPage
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/**
@class wxWizardPage
@wxheader{wizard.h}
-
+
wxWizardPage is one of the screens in wxWizard: it must
know what are the following and preceding pages (which may be @NULL for the
first/last page). Except for this extra knowledge, wxWizardPage is just a
panel, so the controls may be placed directly on it in the usual way.
-
+
This class allows the programmer to decide the order of pages in the wizard
dynamically (during run-time) and so provides maximal flexibility. Usually,
- however, the order of pages is known in advance in which case
+ however, the order of pages is known in advance in which case
wxWizardPageSimple class is enough and it is simpler
to use.
-
+
@library{wxadv}
@category{miscwnd}
-
- @seealso
- wxWizard, @ref overview_samplewizard "wxWizard sample"
+
+ @see wxWizard, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizardPage : public wxPanel
{
be of the same size). Notice that no other parameters are needed because the
wizard will resize and reposition the page anyhow.
- @param parent
- The parent wizard
-
- @param bitmap
- The page-specific bitmap if different from the global one
+ @param parent
+ The parent wizard
+ @param bitmap
+ The page-specific bitmap if different from the global one
*/
wxWizardPage(wxWizard* parent,
const wxBitmap& bitmap = wxNullBitmap);
/**
This method is called by wxWizard to get the bitmap to display alongside the
- page. By default, @c m_bitmap member variable which was set in the
+ page. By default, @c m_bitmap member variable which was set in the
@ref wxwizardpage() constructor.
-
If the bitmap was not explicitly set (i.e. if @c wxNullBitmap is returned),
the default bitmap for the wizard should be used.
-
The only cases when you would want to override this function is if the page
bitmap depends dynamically on the user choices, i.e. almost never.
*/
- wxBitmap GetBitmap();
+ wxBitmap GetBitmap() const;
/**
Get the page which should be shown when the user chooses the @c "Next"
page of the wizard will usually return @NULL from here, but the others
will not.
- @sa GetPrev()
+ @see GetPrev()
*/
- wxWizardPage* GetNext();
+ wxWizardPage* GetNext() const;
/**
Get the page which should be shown when the user chooses the @c "Back"
page of the wizard will usually return @NULL from here, but the others
will not.
- @sa GetNext()
+ @see GetNext()
*/
- wxWizardPage* GetPrev();
+ wxWizardPage* GetPrev() const;
};
+
/**
@class wxWizardEvent
@wxheader{wizard.h}
-
+
wxWizardEvent class represents an event generated by the
- wizard: this event is first sent to the page itself and,
+ wizard(): this event is first sent to the page itself and,
if not processed there, goes up the window hierarchy as usual.
-
+
@library{wxadv}
@category{events}
-
- @seealso
- wxWizard, @ref overview_samplewizard "wxWizard sample"
+
+ @see wxWizard, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizardEvent : public wxNotifyEvent
{
Constructor. It is not normally used by the user code as the objects of this
type are constructed by wxWizard.
*/
- wxWizardEvent(wxEventType type = wxEVT_@NULL, int id = -1,
- bool direction = @true);
+ wxWizardEvent(wxEventType type = wxEVT_NULL, int id = -1,
+ bool direction = true);
/**
Return the direction in which the page is changing: for @c
we came from the previous page and @false if we returned from the next
one.
*/
- bool GetDirection();
+ bool GetDirection() const;
/**
Returns the wxWizardPage which was active when this
event was generated.
*/
- wxWizardPage* GetPage();
+ wxWizardPage* GetPage() const;
};
+
/**
@class wxWizardPageSimple
@wxheader{wizard.h}
-
- wxWizardPageSimple is the simplest possible
+
+ wxWizardPageSimple is the simplest possible
wxWizardPage implementation: it just returns the
pointers given to its constructor from GetNext() and GetPrev() functions.
-
+
This makes it very easy to use the objects of this class in the wizards where
the pages order is known statically - on the other hand, if this is not the
- case you must derive your own class from wxWizardPage
+ case you must derive your own class from wxWizardPage
instead.
-
+
@library{wxadv}
@category{miscwnd}
-
- @seealso
- wxWizard, @ref overview_samplewizard "wxWizard sample"
+
+ @see wxWizard, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizardPageSimple : public wxWizardPage
{
public:
/**
Constructor takes the previous and next pages. They may be modified later by
- SetPrev() or
+ SetPrev() or
SetNext().
*/
- wxWizardPageSimple(wxWizard* parent = @NULL,
- wxWizardPage* prev = @NULL,
- wxWizardPage* next = @NULL,
+ wxWizardPageSimple(wxWizard* parent = NULL,
+ wxWizardPage* prev = NULL,
+ wxWizardPage* next = NULL,
const wxBitmap& bitmap = wxNullBitmap);
/**
A convenience function to make the pages follow each other.
-
Example:
*/
static void Chain(wxWizardPageSimple* first,
};
+
/**
@class wxWizard
@wxheader{wizard.h}
-
+
wxWizard is the central class for implementing 'wizard-like' dialogs. These
dialogs are mostly familiar to Windows users and are nothing other than a
sequence of 'pages', each displayed inside a dialog which has the
buttons to navigate to the next (and previous) pages.
-
+
The wizards are typically used to decompose a complex dialog into several
simple steps and are mainly useful to the novice users, hence it is important
to keep them as simple as possible.
-
+
To show a wizard dialog, you must first create an instance of the wxWizard class
using either the non-default constructor or a default one followed by call to
- the
+ the
wxWizard::Create function. Then you should add all pages you
want the wizard to show and call wxWizard::RunWizard.
Finally, don't forget to call @c wizard-Destroy(), otherwise your application
will hang on exit due to an undestroyed window.
-
+
You can supply a bitmap to display on the left of the wizard, either for all
pages
or for individual pages. If you need to have the bitmap resize to the height of
the wizard,
call wxWizard::SetBitmapPlacement and if necessary,
wxWizard::SetBitmapBackgroundColour and wxWizard::SetMinimumBitmapWidth.
-
+
To make wizard pages scroll when the display is too small to fit the whole
dialog, you can switch
layout adaptation on globally with wxDialog::EnableLayoutAdaptation or
per dialog with wxDialog::SetLayoutAdaptationMode. For more
about layout adaptation, see @ref overview_autoscrollingdialogs "Automatic
scrolling dialogs".
-
+
@library{wxadv}
@category{cmndlg}
-
- @seealso
- wxWizardEvent, wxWizardPage, @ref overview_samplewizard "wxWizard sample"
+
+ @see wxWizardEvent, wxWizardPage, @ref overview_samplewizard "wxWizard sample"
*/
class wxWizard : public wxDialog
{
/**
Constructor which really creates the wizard -- if you use this constructor, you
shouldn't call Create().
-
- Notice that unlike almost all other wxWidgets classes, there is no @e size
+ Notice that unlike almost all other wxWidgets classes, there is no @e size
parameter in the wxWizard constructor because the wizard will have a predefined
- default size by default. If you want to change this, you should use the
+ default size by default. If you want to change this, you should use the
GetPageAreaSizer() function.
- @param parent
- The parent window, may be @NULL.
-
- @param id
- The id of the dialog, will usually be just -1.
-
- @param title
- The title of the dialog.
-
- @param bitmap
- The default bitmap used in the left side of the wizard. See
- also GetBitmap.
-
- @param pos
- The position of the dialog, it will be centered on the screen
- by default.
-
- @param style
- Window style is passed to wxDialog.
+ @param parent
+ The parent window, may be @NULL.
+ @param id
+ The id of the dialog, will usually be just -1.
+ @param title
+ The title of the dialog.
+ @param bitmap
+ The default bitmap used in the left side of the wizard. See
+ also GetBitmap.
+ @param pos
+ The position of the dialog, it will be centered on the screen
+ by default.
+ @param style
+ Window style is passed to wxDialog.
*/
wxWizard();
- wxWizard(wxWindow* parent, int id = -1,
- const wxString& title = wxEmptyString,
- const wxBitmap& bitmap = wxNullBitmap,
- const wxPoint& pos = wxDefaultPosition,
- long style = wxDEFAULT_DIALOG_STYLE);
+ wxWizard(wxWindow* parent, int id = -1,
+ const wxString& title = wxEmptyString,
+ const wxBitmap& bitmap = wxNullBitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ long style = wxDEFAULT_DIALOG_STYLE);
//@}
/**
Creates the wizard dialog. Must be called if the default constructor had been
used to create the object.
-
- Notice that unlike almost all other wxWidgets classes, there is no @e size
+ Notice that unlike almost all other wxWidgets classes, there is no @e size
parameter in the wxWizard constructor because the wizard will have a predefined
- default size by default. If you want to change this, you should use the
+ default size by default. If you want to change this, you should use the
GetPageAreaSizer() function.
- @param parent
- The parent window, may be @NULL.
-
- @param id
- The id of the dialog, will usually be just -1.
-
- @param title
- The title of the dialog.
-
- @param bitmap
- The default bitmap used in the left side of the wizard. See
- also GetBitmap.
-
- @param pos
- The position of the dialog, it will be centered on the screen
- by default.
-
- @param style
- Window style is passed to wxDialog.
+ @param parent
+ The parent window, may be @NULL.
+ @param id
+ The id of the dialog, will usually be just -1.
+ @param title
+ The title of the dialog.
+ @param bitmap
+ The default bitmap used in the left side of the wizard. See
+ also GetBitmap.
+ @param pos
+ The position of the dialog, it will be centered on the screen
+ by default.
+ @param style
+ Window style is passed to wxDialog.
*/
bool Create(wxWindow* parent, int id = -1,
const wxString& title = wxEmptyString,
/**
This method is obsolete, use
GetPageAreaSizer() instead.
-
Sets the page size to be big enough for all the pages accessible via the
given @e firstPage, i.e. this page, its next page and so on.
-
This method may be called more than once and it will only change the page size
if the size required by the new page is bigger than the previously set one.
This is useful if the decision about which pages to show is taken during
/**
Returns the bitmap used for the wizard.
*/
- const wxBitmap GetBitmap();
+ const wxBitmap GetBitmap() const;
/**
Returns the colour that should be used to fill the area not taken up by the
wizard or page bitmap,
if a non-zero bitmap placement flag has been set.
-
See also SetBitmapPlacement().
*/
- const wxColour GetBitmapBackgroundColour();
+ const wxColour GetBitmapBackgroundColour() const;
/**
Returns the flags indicating how the wizard or page bitmap should be expanded
and positioned to fit the
page height. By default, placement is 0 (no expansion is done).
-
See also SetBitmapPlacement() for the possible values.
*/
int GetBitmapPlacement();
/**
- Get the current page while the wizard is running. @NULL is returned if
+ Get the current page while the wizard is running. @NULL is returned if
RunWizard() is not being executed now.
*/
- wxWizardPage* GetCurrentPage();
+ wxWizardPage* GetCurrentPage() const;
/**
Returns the minimum width for the bitmap that will be constructed to contain
the actual wizard or page bitmap
if a non-zero bitmap placement flag has been set.
-
See also SetBitmapPlacement().
*/
- int GetMinimumBitmapWidth();
+ int GetMinimumBitmapWidth() const;
/**
Returns pointer to page area sizer. The wizard is laid out using sizers and
the page area sizer is the place-holder for the pages. All pages are resized
before
being shown to match the wizard page area.
-
Page area sizer has a minimal size that is the maximum of several values. First,
all pages (or other objects) added to the sizer. Second, all pages reachable
- by repeatedly applying
+ by repeatedly applying
wxWizardPage::GetNext to
any page inserted into the sizer. Third,
- the minimal size specified using SetPageSize() and
+ the minimal size specified using SetPageSize() and
FitToPage(). Fourth, the total wizard height may
be increased to accommodate the bitmap height. Fifth and finally, wizards are
never smaller than some built-in minimal size to avoid wizards that are too
small.
-
The caller can use wxSizer::SetMinSize to enlarge it
beyond the minimal size. If @c wxRESIZE_BORDER was passed to constructor, user
can resize wizard and consequently the page area (but not make it smaller than
the
minimal size).
-
It is recommended to add the first page to the page area sizer. For simple
wizards,
this will enlarge the wizard to fit the biggest page. For non-linear wizards,
the first page of every separate chain should be added. Caller-specified size
can be accomplished using wxSizer::SetMinSize.
-
Adding pages to the page area sizer affects the default border width around page
area that can be altered with SetBorder().
*/
- virtual wxSizer* GetPageAreaSizer();
+ virtual wxSizer* GetPageAreaSizer() const;
/**
Returns the size available for the pages.
*/
- wxSize GetPageSize();
+ wxSize GetPageSize() const;
/**
Return @true if this page is not the last one in the wizard. The base
- class version implements this by calling
+ class version implements this by calling
@ref wxWizardPage::getnext page-GetNext but this could be undesirable if,
for example, the pages are created on demand only.
- @sa HasPrevPage()
+ @see HasPrevPage()
*/
- virtual bool HasNextPage(wxWizardPage * page);
+ virtual bool HasNextPage(wxWizardPage* page);
/**
Returns @true if this page is not the last one in the wizard. The base
- class version implements this by calling
+ class version implements this by calling
@ref wxWizardPage::getprev page-GetPrev but this could be undesirable if,
for example, the pages are created on demand only.
- @sa HasNextPage()
+ @see HasNextPage()
*/
- virtual bool HasPrevPage(wxWizardPage * page);
+ virtual bool HasPrevPage(wxWizardPage* page);
/**
Executes the wizard starting from the given page, returning @true if it was
- successfully finished or @false if user cancelled it. The @e firstPage
+ successfully finished or @false if user cancelled it. The @a firstPage
can not be @NULL.
*/
bool RunWizard(wxWizardPage* firstPage);
Sets the colour that should be used to fill the area not taken up by the wizard
or page bitmap,
if a non-zero bitmap placement flag has been set.
-
See also SetBitmapPlacement().
*/
void SetBitmapBackgroundColour(const wxColour& colour);
/**
Sets the flags indicating how the wizard or page bitmap should be expanded and
positioned to fit the
- page height. By default, placement is 0 (no expansion is done). @e placement is
+ page height. By default, placement is 0 (no expansion is done). @a placement is
a bitlist with the
following possible values:
@b wxWIZARD_VALIGN_TOP
-
Aligns the bitmap at the top.
@b wxWIZARD_VALIGN_CENTRE
-
Centres the bitmap vertically.
@b wxWIZARD_VALIGN_BOTTOM
-
Aligns the bitmap at the bottom.
@b wxWIZARD_HALIGN_LEFT
-
Left-aligns the bitmap.
@b wxWIZARD_HALIGN_CENTRE
-
Centres the bitmap horizontally.
@b wxWIZARD_HALIGN_RIGHT
-
Right-aligns the bitmap.
@b wxWIZARD_TILE
-
See also SetMinimumBitmapWidth().
*/
void SetBitmapPlacement(int placement);
Sets width of border around page area. Default is zero. For backward
compatibility, if there are no pages in
GetPageAreaSizer(), the default is 5 pixels.
-
If there is a five point border around all controls in a page and the border
around
page area is left as zero, a five point white space along all dialog borders
if a non-zero bitmap placement flag has been set. If this is not set when using
bitmap placement, the initial
layout may be incorrect.
-
See also SetBitmapPlacement().
*/
void SetMinimumBitmapWidth(int width);
/**
This method is obsolete, use
GetPageAreaSizer() instead.
-
Sets the minimal size to be made available for the wizard pages. The wizard
will take into account the size of the bitmap (if any) itself. Also, the
wizard will never be smaller than the default size.
-
The recommended way to use this function is to lay out all wizard pages using
- the sizers (even though the wizard is not resizeable) and then use
+ the sizers (even though the wizard is not resizeable) and then use
wxSizer::CalcMin in a loop to calculate the maximum
of minimal sizes of the pages and pass it to SetPageSize().
*/
void SetPageSize(const wxSize& sizePage);
};
+