+void TextCtrlTestCase::PositionToCoords()
+{
+ DoPositionToCoordsTestWithStyle(0);
+}
+
+void TextCtrlTestCase::PositionToCoordsRich()
+{
+ DoPositionToCoordsTestWithStyle(wxTE_RICH);
+}
+
+void TextCtrlTestCase::PositionToCoordsRich2()
+{
+ DoPositionToCoordsTestWithStyle(wxTE_RICH2);
+}
+
+void TextCtrlTestCase::DoPositionToCoordsTestWithStyle(long style)
+{
+ delete m_text;
+ CreateText(style);
+
+ // Asking for invalid index should fail.
+ WX_ASSERT_FAILS_WITH_ASSERT( m_text->PositionToCoords(1) );
+
+ // Getting position shouldn't return wxDefaultPosition except if the method
+ // is not implemented at all in the current port.
+ const wxPoint pos0 = m_text->PositionToCoords(0);
+ if ( pos0 == wxDefaultPosition )
+ {
+#if defined(__WXMSW__) || defined(__WXGTK20__)
+ CPPUNIT_FAIL( "PositionToCoords() unexpectedly failed." );
+#endif
+ return;
+ }
+
+ CPPUNIT_ASSERT(pos0.x >= 0);
+ CPPUNIT_ASSERT(pos0.y >= 0);
+
+
+ m_text->SetValue("Hello");
+ wxYield(); // Let GTK layout the control correctly.
+
+ // Position of non-first character should be positive.
+ const long posHello4 = m_text->PositionToCoords(4).x;
+ CPPUNIT_ASSERT( posHello4 > 0 );
+
+ // Asking for position beyond the last character should succeed and return
+ // reasonable result.
+ CPPUNIT_ASSERT( m_text->PositionToCoords(5).x > posHello4 );
+
+ // But asking for the next position should fail.
+ WX_ASSERT_FAILS_WITH_ASSERT( m_text->PositionToCoords(6) );
+
+ // Test getting the coordinates of the last character when it is in the
+ // beginning of a new line to exercise MSW code which has specific logic
+ // for it.
+ m_text->AppendText("\n");
+ const wxPoint posLast = m_text->PositionToCoords(m_text->GetLastPosition());
+ CPPUNIT_ASSERT_EQUAL( pos0.x, posLast.x );
+ CPPUNIT_ASSERT( posLast.y > 0 );
+
+
+ // Add enough contents to the control to make sure it has a scrollbar.
+ m_text->SetValue("First line" + wxString(50, '\n') + "Last line");
+ m_text->SetInsertionPoint(0);
+ wxYield(); // Let GTK layout the control correctly.
+
+ // This shouldn't change anything for the first position coordinates.
+ CPPUNIT_ASSERT_EQUAL( pos0, m_text->PositionToCoords(0) );
+
+ // And the last one must be beyond the window boundary and so not be
+ // visible -- but getting its coordinate should still work.
+ CPPUNIT_ASSERT
+ (
+ m_text->PositionToCoords(m_text->GetLastPosition()).y > TEXT_HEIGHT
+ );
+
+
+ // Now make it scroll to the end and check that the first position now has
+ // negative offset as its above the visible part of the window while the
+ // last position is in its bounds.
+ m_text->SetInsertionPointEnd();
+
+ CPPUNIT_ASSERT( m_text->PositionToCoords(0).y < 0 );
+ CPPUNIT_ASSERT
+ (
+ m_text->PositionToCoords(m_text->GetInsertionPoint()).y <= TEXT_HEIGHT
+ );
+}
+
+