// ----------------------------------------------------------------------------
#include "wx/defs.h"
+#include "wx/weakref.h"
#if wxUSE_AUI
-#include "wx/frame.h"
-
-#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
-#include "wx/minifram.h"
-#define wxFloatingPaneBaseClass wxMiniFrame
+#if wxUSE_MINIFRAME
+ #include "wx/minifram.h"
+ #define wxAuiFloatingFrameBaseClass wxMiniFrame
#else
-#define wxFloatingPaneBaseClass wxFrame
+ #include "wx/frame.h"
+ #define wxAuiFloatingFrameBaseClass wxFrame
#endif
-class WXDLLIMPEXP_AUI wxFloatingPane : public wxFloatingPaneBaseClass
+class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
{
public:
- wxFloatingPane(wxWindow* parent,
- wxFrameManager* owner_mgr,
- const wxPaneInfo& pane,
+ wxAuiFloatingFrame(wxWindow* parent,
+ wxAuiManager* owner_mgr,
+ const wxAuiPaneInfo& pane,
wxWindowID id = wxID_ANY,
long style = wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
- wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
wxCLIP_CHILDREN
);
- virtual ~wxFloatingPane();
- void SetPaneWindow(const wxPaneInfo& pane);
-
+ virtual ~wxAuiFloatingFrame();
+ void SetPaneWindow(const wxAuiPaneInfo& pane);
+ wxAuiManager* GetOwnerManager() const;
+
protected:
virtual void OnMoveStart();
virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
virtual void OnMoveFinished();
-
+
private:
void OnSize(wxSizeEvent& event);
void OnClose(wxCloseEvent& event);
void OnIdle(wxIdleEvent& event);
void OnActivate(wxActivateEvent& event);
static bool isMouseDown();
+
private:
wxWindow* m_pane_window; // pane window being managed
bool m_solid_drag; // true if system uses solid window drag
wxSize m_last_size;
wxDirection m_lastDirection;
- wxFrameManager* m_owner_mgr;
- wxFrameManager m_mgr;
+ wxWeakRef<wxAuiManager> m_owner_mgr;
+ wxAuiManager m_mgr;
#ifndef SWIG
DECLARE_EVENT_TABLE()
- DECLARE_CLASS(wxFloatingPaneBaseClass)
+ DECLARE_CLASS(wxAuiFloatingFrame)
#endif // SWIG
};