virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
int *pixelsPerUnitY) const;
- // Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
+ // Enable/disable Windows scrolling in either direction. If TRUE, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
protected:
// get pointer to our scroll rect if we use it or NULL
- const wxRect *GetRect() const
+ const wxRect *GetScrollRect() const
{
return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
}
public:
wxScrolledWindow() { }
wxScrolledWindow(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID winid = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
- : wxGenericScrolledWindow(parent, id, pos, size, style, name)
+ : wxGenericScrolledWindow(parent, winid, pos, size, style, name)
{
}
private:
- DECLARE_CLASS(wxScrolledWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
};
#define wxSCROLLED_WINDOW_IS_GENERIC 1
#endif
// _WX_SCROLWIN_H_BASE_
-// vi:sts=4:sw=4:et