bool FloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE);
%Rename(FloodFillPoint, bool, FloodFill(const wxPoint& pt, const wxColour& col, int style = wxFLOOD_SURFACE));
+ // fill the area specified by rect with a radial gradient, starting from
+ // initialColour in the centre of the cercle and fading to destColour.
+
+ DocDeclStr(
+ void , GradientFillConcentric(const wxRect& rect,
+ const wxColour& initialColour,
+ const wxColour& destColour,
+ const wxPoint& circleCenter),
+ "Fill the area specified by rect with a radial gradient, starting from
+initialColour in the center of the circle and fading to destColour on
+the outside of the circle. The circleCenter argument is the relative
+coordinants of the center of the circle in the specified rect.
+
+Note: Currently this function is very slow, don't use it for real-time
+drawing.", "");
+
+
+ DocDeclStr(
+ void , GradientFillLinear(const wxRect& rect,
+ const wxColour& initialColour,
+ const wxColour& destColour,
+ wxDirection nDirection = wxEAST),
+ "Fill the area specified by rect with a linear gradient, starting from
+initialColour and eventually fading to destColour. The nDirection
+parameter specifies the direction of the colour change, default is to
+use initialColour on the left part of the rectangle and destColour on
+the right side.", "");
+
+
DocStr(
GetPixel,
DocDeclStr(
virtual wxSize , GetPPI() const,
- "Resolution in Pixels per inch", "");
+ "Resolution in pixels per inch", "");
DocDeclStr(