+wxImage wxBitmap::ConvertToImage() const
+{
+ wxDIB dib(*this);
+
+ if ( !dib.IsOk() )
+ {
+ return wxNullImage;
+ }
+
+ wxImage image = dib.ConvertToImage();
+ if ( !image.Ok() )
+ {
+ return wxNullImage;
+ }
+
+ // set mask
+
+ // TODO: WinCE mask-copying support and use wxDIB
+#ifndef __WXWINCE__
+
+ if( GetMask() && GetMask()->GetMaskBitmap() )
+ {
+ static const int MASK_RED = 1;
+ static const int MASK_GREEN = 2;
+ static const int MASK_BLUE = 3;
+ static const int MASK_BLUE_REPLACEMENT = 2;
+
+ HBITMAP hbitmap = (HBITMAP) GetMask()->GetMaskBitmap();
+ int width = GetWidth();
+ int height = GetHeight();
+
+ int bytesPerLine = width*3;
+ int sizeDWORD = sizeof( DWORD );
+ int lineBoundary = bytesPerLine % sizeDWORD;
+ int padding = 0;
+ if( lineBoundary > 0 )
+ {
+ padding = sizeDWORD - lineBoundary;
+ bytesPerLine += padding;
+ }
+
+ // create a DIB header
+ int headersize = sizeof(BITMAPINFOHEADER);
+ BITMAPINFO *lpDIBh = (BITMAPINFO *) malloc( headersize );
+ if( !lpDIBh )
+ {
+ wxFAIL_MSG( wxT("could not allocate data for DIB header") );
+ //free( data );
+ return wxNullImage;
+ }
+
+ // Fill in the DIB header
+ lpDIBh->bmiHeader.biSize = headersize;
+ lpDIBh->bmiHeader.biWidth = width;
+ lpDIBh->bmiHeader.biHeight = -height;
+ lpDIBh->bmiHeader.biSizeImage = bytesPerLine * height;
+ lpDIBh->bmiHeader.biPlanes = 1;
+ lpDIBh->bmiHeader.biBitCount = 24;
+ lpDIBh->bmiHeader.biCompression = BI_RGB;
+ lpDIBh->bmiHeader.biClrUsed = 0;
+ // These seem not really needed for our purpose here.
+ lpDIBh->bmiHeader.biClrImportant = 0;
+ lpDIBh->bmiHeader.biXPelsPerMeter = 0;
+ lpDIBh->bmiHeader.biYPelsPerMeter = 0;
+
+ // memory DC created, color set, data copied, and memory DC deleted
+
+ // memory for DIB data
+ unsigned char *lpBits
+ = (unsigned char *) malloc( lpDIBh->bmiHeader.biSizeImage );
+ if( !lpBits )
+ {
+ wxFAIL_MSG( wxT("could not allocate data for DIB") );
+ free( lpDIBh );
+ return wxNullImage;
+ }
+
+
+ HDC hdc = ::GetDC(NULL);
+
+ HDC memdc = ::CreateCompatibleDC( hdc );
+ ::SetTextColor( memdc, RGB( 0, 0, 0 ) );
+ ::SetBkColor( memdc, RGB( 255, 255, 255 ) );
+ ::GetDIBits( memdc, hbitmap, 0, height, lpBits, lpDIBh, DIB_RGB_COLORS );
+ ::DeleteDC( memdc );
+ unsigned char *ptdata = image.GetData();//data;
+ unsigned char *ptbits = lpBits;
+ int i, j;
+ for( i=0; i<height; i++ )
+ {
+ for( j=0; j<width; j++ )
+ {
+ // is this pixel transparent?
+ if ( *ptbits != 0 )
+ {
+ if ( (ptdata[0] == MASK_RED) &&
+ (ptdata[1] == MASK_GREEN) &&
+ (ptdata[2] == MASK_BLUE) )
+ {
+ // we have to fudge the colour a bit to prevent this
+ // pixel from appearing transparent
+ ptdata[2] = MASK_BLUE_REPLACEMENT;
+ }
+ ptdata += 3;
+ }
+ else // masked pixel
+ {
+ *(ptdata++) = MASK_RED;
+ *(ptdata++) = MASK_GREEN;
+ *(ptdata++) = MASK_BLUE;
+ }
+ ptbits += 3;
+ }
+ ptbits += padding;
+ }
+
+ image.SetMaskColour( MASK_RED, MASK_GREEN, MASK_BLUE );
+ image.SetMask( true );
+
+ // free allocated resources
+ ::ReleaseDC(NULL, hdc);
+ free(lpDIBh);
+ free(lpBits);
+ }
+#endif // __WXWINCE__
+
+ return image;
+}
+
+#endif // wxUSE_WXDIB
+
+#endif // wxUSE_IMAGE
+
+// ----------------------------------------------------------------------------
+// loading and saving bitmaps
+// ----------------------------------------------------------------------------
+
+bool wxBitmap::LoadFile(const wxString& filename, long type)