// Copyright: (c) 1998 Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+
#ifdef __GNUG__
-#pragma implementation "objstrm.h"
+ #pragma implementation "objstrm.h"
#endif
// For compilers that support precompilation, includes "wx.h".
return object;
}
-#endif
+#endif // wxUSE_SERIAL && wxUSE_STREAMS