/////////////////////////////////////////////////////////////////////////////
-// Name: colour.mm
+// Name: src/cococa/colour.mm
// Purpose: wxColour class
// Author: David Elliott
// Modified by:
// Created: 2003/06/17
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott
-// Licence: wxWindows licence
+// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
-#ifndef WX_PRECOMP
-#endif //WX_PRECOMP
-#include "wx/gdicmn.h"
#include "wx/colour.h"
+#ifndef WX_PRECOMP
+ #include "wx/gdicmn.h"
+#endif //WX_PRECOMP
+
#include "wx/cocoa/autorelease.h"
#import <AppKit/NSColor.h>
[m_cocoaNSColor retain];
}
+wxColour::wxColour( WX_NSColor aColor )
+: m_cocoaNSColor(nil)
+{
+ Set(aColor);
+}
+
wxColour& wxColour::operator =(const wxColour& col)
{
m_cocoaNSColor = col.m_cocoaNSColor;
return *this;
}
-void wxColour::InitFromName(const wxString& name)
-{
- if ( wxTheColourDatabase )
- {
- wxColour col = wxTheColourDatabase->Find(name);
- if ( col.Ok() )
- {
- *this = col;
- return;
- }
- }
-
- // leave invalid
- Init();
-}
-
wxColour::~wxColour ()
{
[m_cocoaNSColor release];
}
-void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
+void wxColour::InitWith (unsigned char r, unsigned char g, unsigned char b)
{
wxAutoNSAutoreleasePool pool;
[m_cocoaNSColor release];
m_blue = b;
}
+void wxColour::Set( WX_NSColor aColor )
+{
+ [aColor retain];
+ [m_cocoaNSColor release];
+ m_cocoaNSColor = aColor;
+
+ /* Make a temporary color in RGB format and get the values. Note that
+ unless the color was actually RGB to begin with it's likely that
+ these will be fairly bogus. Particulary if the color is a pattern. */
+ NSColor *rgbColor = [m_cocoaNSColor colorUsingColorSpaceName:NSCalibratedRGBColorSpace];
+ m_red = (wxUint8) ([rgbColor redComponent] * 255.0);
+ m_green = (wxUint8) ([rgbColor greenComponent] * 255.0);
+ m_blue = (wxUint8) ([rgbColor blueComponent] * 255.0);
+}