multithreaded (MT) programs: the \helpref{thread}{wxthread} class itself and different
synchronization objects: \helpref{mutexes}{wxmutex} and
\helpref{critical sections}{wxcriticalsection} with
-\helpref{conditions}{wxcondition}.
+\helpref{conditions}{wxcondition}. The thread API in wxWindows resembles to
+POSIX1.c threads API (a.k.a. pthreads), although several functions have
+different names and some features inspired by Win32 thread API are there as
+well.
These classes will hopefully make writing MT programs easier and they also
provide some extra error checking (compared to the native (be it Win32 or Posix)
-thread API), however it is still an untrivial undertaking especially for large
+thread API), however it is still an non-trivial undertaking especially for large
projects. Before starting an MT application (or starting to add MT features to
an existing one) it is worth asking oneself if there is no easier and safer way
to implement the same functionality. Of course, in some situations threads
(example: launching a separate thread when doing a long computation to show a
progress dialog). Other implementation choices are available: for the progress
dialog example it is far better to do the calculations in the
-\helpref{idle handler}{wxidleevent} or call \helpref{wxYield()}{wxyield}
+\helpref{idle handler}{wxidleevent} or call \helpref{wxYield()}{wxyield}
periodically to update the screen.
If you do decide to use threads in your application, it is strongly recommended
itself and not by the other threads).
For communication between threads, use
-\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingprocessevent}
+\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}
or its short version \helpref{wxPostEvent}{wxpostevent}. These functions
have thread safe implementation so that they can be used as they are for
sending event from one thread to another.