#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "bitmap.h"
-#endif
-
#include "wx/palette.h"
// Bitmap
// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
- // implementation helper only : construct a mask from a 8 bit memory buffer
+ // implementation helper only : construct a mask from a 32 bit memory buffer
wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
~wxMask();
int GetBytesPerRow() const { return m_bytesPerRow ; }
// renders/updates native representation when necessary
void RealizeNative() ;
-#if !wxMAC_USE_CORE_GRAPHICS
+
WXHBITMAP GetHBITMAP() const ;
-#endif
+
private:
wxMemoryBuffer m_memBuf ;
int m_bytesPerRow ;
int m_width ;
int m_height ;
-#if !wxMAC_USE_CORE_GRAPHICS
+
WXHBITMAP m_maskBitmap ;
-#endif
+
};
class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase
public:
wxBitmap(); // Platform-specific
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); }
-
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
- inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
bool HasAlpha() const;
void UseAlpha();
-#if !wxMAC_USE_CORE_GRAPHICS
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
-#endif
-#if wxMAC_USE_CORE_GRAPHICS
+#ifdef __WXMAC_OSX__
// returns a CGImageRef which must released after usage with CGImageRelease
WXCGIMAGEREF CGImageCreate() const ;
#endif