-#ifndef __SCROLBARH_BASE__
-#define __SCROLBARH_BASE__
+#ifndef _WX_SCROLBAR_H_BASE_
+#define _WX_SCROLBAR_H_BASE_
-#if defined(__WXMSW__)
-#include "wx/msw/scrolbar.h"
+#if wxUSE_SCROLLBAR
+
+#include "wx/control.h"
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxScrollBarNameStr;
+
+// ----------------------------------------------------------------------------
+// wxScrollBar: a scroll bar control
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxScrollBarBase : public wxControl
+{
+public:
+ // scrollbar construction
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxSB_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxScrollBarNameStr);
+
+ // accessors
+ virtual int GetThumbPosition() const = 0;
+ virtual int GetThumbSize() const = 0;
+ virtual int GetPageSize() const = 0;
+ virtual int GetRange() const = 0;
+
+ bool IsVertical() const { return (m_windowStyle & wxVERTICAL) != 0; }
+
+ // operations
+ virtual void SetThumbPosition(int viewStart) = 0;
+ virtual void SetScrollbar(int position, int thumbSize,
+ int range, int pageSize,
+ bool refresh = TRUE) = 0;
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/scrolbar.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/scrolbar.h"
#elif defined(__WXMOTIF__)
-#include "wx/xt/scrolbar.h"
+ #include "wx/motif/scrolbar.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/scrolbar.h"
+ #include "wx/gtk/scrolbar.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/scrolbar.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/scrolbar.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/scrolbar.h"
#endif
+#endif // wxUSE_SCROLLBAR
+
#endif
- // __SCROLBARH_BASE__
+ // _WX_SCROLBAR_H_BASE_