+#ifndef _WX_GAUGE_H_BASE_
+#define _WX_GAUGE_H_BASE_
+
+#include "wx/defs.h"
+
+#if wxUSE_GAUGE
+
+#include "wx/control.h"
+
+// ----------------------------------------------------------------------------
+// wxGauge style flags
+// ----------------------------------------------------------------------------
+
+#define wxGA_HORIZONTAL wxHORIZONTAL
+#define wxGA_VERTICAL wxVERTICAL
+
+// Win32 only, is default (and only) on some other platforms
+#define wxGA_SMOOTH 0x0020
+
+#if WXWIN_COMPATIBILITY_2_6
+ // obsolete style
+ #define wxGA_PROGRESSBAR 0
+#endif // WXWIN_COMPATIBILITY_2_6
+
+// GTK and Mac always have native implementation of the indeterminate mode
+// wxMSW has native implementation only if comctl32.dll >= 6.00
+#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
+ #define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
+#else
+ #define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
+#endif
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[];
+
+// ----------------------------------------------------------------------------
+// wxGauge: a progress bar
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxGaugeBase : public wxControl
+{
+public:
+ wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
+ virtual ~wxGaugeBase();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr);
+
+ // determinate mode API
+
+ // set/get the control range
+ virtual void SetRange(int range);
+ virtual int GetRange() const;
+
+ virtual void SetValue(int pos);
+ virtual int GetValue() const;
+
+ // indeterminate mode API
+ virtual void Pulse();
+
+ // simple accessors
+ bool IsVertical() const { return HasFlag(wxGA_VERTICAL); }
+
+ // appearance params (not implemented for most ports)
+ virtual void SetShadowWidth(int w);
+ virtual int GetShadowWidth() const;
+
+ virtual void SetBezelFace(int w);
+ virtual int GetBezelFace() const;
+
+ // overriden base class virtuals
+ virtual bool AcceptsFocus() const { return false; }
+
+protected:
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
+ // the max position
+ int m_rangeMax;
+
+ // the current position
+ int m_gaugePos;
+
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+ int m_nDirection; // can be wxRIGHT or wxLEFT
+#endif
+
+ wxDECLARE_NO_COPY_CLASS(wxGaugeBase);
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/gauge.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/gauge.h"