#include "wx/bitmap.h"
#include "wx/brush.h"
-class WXDLLEXPORT wxBitmapButton : public wxBitmapButtonBase
+class WXDLLIMPEXP_CORE wxBitmapButton : public wxBitmapButtonBase
{
public:
- wxBitmapButton() { }
+ wxBitmapButton() {}
wxBitmapButton(wxWindow *parent,
wxWindowID id,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
- // Implementation
- virtual bool SetBackgroundColour(const wxColour& colour);
- virtual void SetDefault();
- virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
- virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
- virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
- virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
-
protected:
- virtual wxSize DoGetBestSize() const;
-
- // invalidate m_brushDisabled when system colours change
- void OnSysColourChanged(wxSysColourChangedEvent& event);
-
- // change the currently bitmap if we have a hover one
- void OnMouseEnterOrLeave(wxMouseEvent& event);
-
-
- // the brush we use to draw disabled buttons
- wxBrush m_brushDisabled;
-
-
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS_NO_COPY(wxBitmapButton)
};