// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "framebase.h"
#endif
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
+ // sends a size event to the window using its current size -- this has an
+ // effect of refreshing the window layout
+ //
+ // currently it is only implemented under MSW but is declared here to make
+ // it possible to call it in portable code without using #ifdef's
+ virtual void SendSizeEvent() { }
+
// menu bar functions
// ------------------
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
#endif // wxUSE_MENUS
+#ifdef WXWIN_COMPATIBILITY_2_2
// call this to simulate a menu command
bool Command(int id) { return ProcessCommand(id); }
+#endif // WXWIN_COMPATIBILITY_2_2
// process menu command: returns TRUE if processed
bool ProcessCommand(int id);
virtual void SetStatusWidths(int n, const int widths_field[]);
void PushStatusText(const wxString &text, int number = 0);
void PopStatusText(int number = 0);
+
+ // set the status bar pane the help will be shown in
+ void SetStatusBarPane(int n) { m_statusBarPane = n; }
+ int GetStatusBarPane() const { return m_statusBarPane; }
#endif // wxUSE_STATUSBAR
// toolbar functions
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
- // set the status bar pane the help will be shown in
- void SetStatusBarPane(int n) { m_statusBarPane = n; }
- int GetStatusBarPane() const { return m_statusBarPane; }
int m_statusBarPane;